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Bainbridge, W. S. (2004). Berkshire encyclopedia of human-computer interaction. Berkshire Publishing Group LLC.
Aljedaani, W., Mkaouer, M. W., Peruma, A., Ludi, S. A. (2023). Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities?. 2023 IEEE/ACM 45th International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET).
Algamdi, S., Albanyan, A., Ludi, S. A. (2023). Education Application Usability Assessments: Comparison Between Blackboard and Canvas Based on App Reviews. 2023 Eighth International Conference On Mobile And Secure Services (MobiSecServ). 1--7.
Morgan, M., Ludi, S. A., Cook, L., Warren, A. (2023). Impact of Usability Heuristics on User Satisfaction Among Coding Apps for Children. 2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). 252--254.
Almasabe, A., Ludi, S. A., Elfaki, A. O. (2023). Investigating and developing a model of factors influencing the adoption and utilization of e-government services in KSA. 2023 3rd International Conference on Computing and Information Technology (ICCIT). 502--509.
Alagmdi, S., Albanyan, A., Ludi, S. A. (2023). Investigating The Usability Issues In Mobile Applications Reviews Using A Deep Learning Model. 2023 IEEE 13th Annual Computing and Communication Workshop and Conference (CCWC). 0108--0113.
Aljedaani, W., Aljedaani, M., Mkaouer, M. W., Ludi, S. A. (2023). Teachers Perspectives on Transition to Online Teaching Deaf and Hard-of-Hearing Students during the COVID-19 Pandemic: A Case Study. Proceedings of the 16th Innovations in Software Engineering Conference. 1--10.
Aljedaani, W., Aljedaani, M., Mkaouer, M. W., Ludi, S. A. (2023). Teachers Perspectives on Transition to Online Teaching Deaf and Hard-of-Hearing Students during the COVID-19 Pandemic: A Case Study. Proceedings of the 16th Innovations in Software Engineering Conference. 1--10.
Aljedaani, W., Alkahtani, M., Ludi, S. A., Mkaouer, M. W., Eler, M. M., Kessentini, M., Ouni, A. (2023). The state of accessibility in blackboard: Survey and user reviews case study. Proceedings of the 20th International Web for All Conference. 84--95.
Aljedaani, W., Alkahtani, M., Ludi, S. A., Mkaouer, M. W., Eler, M. M., Kessentini, M., Ouni, A. (2023). The state of accessibility in blackboard: Survey and user reviews case study. Proceedings of the 20th International Web for All Conference. 84--95.
Aljedaani, W., Mkaouer, M. W., Ludi, S. A., Javed, Y. (2022). Automatic classification of accessibility user reviews in android apps. 2022 7th international conference on data science and machine learning applications (CDMA). 133--138.
Okafor, O., Aljedaani, W., Ludi, S. A. (2022). Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs. International Conference on Human-Computer Interaction. 479--500.
Aljedaani, W., Mkaouer, M. W., Ludi, S. A., Ouni, A., Jenhani, I. (2022). On the identification of accessibility bug reports in open source systems. Proceedings of the 19th international web for all conference. 1--11.
Mountapmbeme, A., Okafor, O., Ludi, S. A. (2022). Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments. 15. New York, NY: ACM.
Okafor, O., Ludi, S. A. (2022). Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System. 5. New York, NY: ACM.
Okafor, O., Aljedaani, W., Ludi, S. A. (2022). Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs. 479-500. Springer.
Okafor, O., Ludi, S. A. (2022). Helping Students with Motor Impairments Program via Voice-enabled Block-based Programming. 62-77. Springer.
Aljedaani, W., Ludi, S. (2022). On the Identification of Accessibility Bug Reports in Open Source Systems.. 11. Denton:.
Aljedaani, W., Ludi, S. A. (2022). Automatic Classification of Accessibility User Reviews in Android Apps. 6.
Ludi, S. A. (2022). Exploration on Integrating Accessibility into an AI course. 6. New York, NY: ACM.
Aljedaani, W., Rustam, F., Ludi, S. A., Ouni, A., Mkaouer, M. W. (2021). Learning sentiment analysis for accessibility user reviews. 2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW). 239--246.
Aljedaani, W., Ludi, S. A. (2021). Learning Sentiment Analysis for Accessibility User Reviews. 7.
Ludi, S. A. On the Identification of Accessibility Bug Reports in Open Source Systems. 11.
Mountapmbeme, A., Ludi, S. A. (2021). How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages. 10. New York, NY: ACM.
Aljedaani, W., Ludi, S. A. (2021). Test Smell Detection Tools: A Systematic Mapping Study. 12. New York, NY: ACM.
Ludi, S. A. (2020). Comparison of Methods for Teaching Accessibility in University Computing Courses.. 22, 12. New York, NY: ACM.
Ludi, S. A., Mountapmbeme, A. (2020). Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments.. 22, 4. Denton: ACM.
Ludi, S. A., Alrubaye, H., Mkauer, M. W. (2019). Comparison of block-based and hybrid-based environments in transferring programming skills to text-based environments. No. November(2019), 10. New York, NY: ACM.
Ludi, S. A., Kurkovsky, S., Linda, C. (2019). Active Learning with LEGO for Software Requirements.. Other. NY, NY: ACM.
Ludi, S. A., Kurkovsky, S., Linda, C. Unlocking LEGO: Creating a Learner Centered Environment for Abstract Thinking in Computer Science. Other. AERA.
Ludi, S. A., Bernstein, D., Mutch-Jones, K. (2018). Enhanced Robotics! Improving Building and Programming Learning Experiences for Students with Visual Impairments. Other. Proceedings of the 2018 ACM SIGCSE Technical Symposium on Computer Science Education. 368-371. New York: ACM.
Ludi, S. A., Huenerfauth, M., Hanson, V., Rajendra Palan, N., Garcia, P. (2018). Teaching Inclusive Thinking to Undergraduate Students in Computing Programs. Other. Proceedings of the 2018 ACM SIGCSE Technical Symposium on Computer Science Education. 717-722. New York: ACM.
Albusays, K., Ludi, S. A., Huenerfauth, M. (2017). Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges. Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility. 91--100. New York, NY, USA: ACM. http://doi.acm.org/10.1145/3132525.3132550
Palan, N. R., Hanson, V. L., Huenerfauth, M., Ludi, S. A. (2017). Teaching Inclusive Thinking in Undergraduate Computing. Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility. 399--400. New York, NY, USA: ACM. http://doi.acm.org/10.1145/3132525.3134808
Ludi, S. A., Kurkovsky, S. (2017). Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes. Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. 727–727.
Albusays, K., Ludi, S. A. (2016). Eliciting programming challenges faced by developers with visual impairments: exploratory study. Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering. 82–85.
Ludi, S. A., Simpson, J., Merchant, W. (2016). Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment. Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility. 279–280.
Ludi, S. A., Jordan, S. (2015). A JBrick: Accessible Robotics Programming for Visually Impaired Users. International Conference on Universal Access in Human-Computer Interaction. 157–168.
Ludi, S. A. (2015). A Tablet-Based Lego Mindstorms Programming Environment for Children. International Conference on Learning and Collaboration Technologies. 106–114.
Alhussaini, H., Ludi, S. A., Leone, J. (2015). An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments. International Conference on Human-Computer Interaction. 369–374.
Alkhanifer, A. A., Ludi, S. A. (2015). Developing SAGAT Probes to Evaluate Blind Individuals’ Situation Awareness when Traveling Indoor Environments. Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility. 305–306.
Alkhanifer, A., Ludi, S. A. (2015). Disorientation factors that affect the situation awareness of the visually impaired individuals in unfamiliar indoor environments. International Conference on Universal Access in Human-Computer Interaction. 89–100.
Ludi, S. A. (2015). Position paper: Towards making block-based programming accessible for blind users. Blocks and Beyond Workshop (Blocks and Beyond), 2015 IEEE. 67–69.
Ludi, S. A., Timbrook, M., Chester, P. (2014). AccessBraille: tablet-based braille entry. Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility. 341–342.
Ludi, S. A., Timbrook, M., Chester, P. (2014). Tablet-Based Braille Entry via a Framework Promoting Custom Finger Spacing. International Conference on Computers for Handicapped Persons. 377–382.
Alkhanifer, A., Ludi, S. A. (2014). Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study. Requirements Engineering Conference (RE), 2014 IEEE 22nd International. 23–32.
Davila, K., Ludi, S. A., Zanibbi, R. (2014). Using off-line features and synthetic data for on-line handwritten math symbol recognition. Frontiers in Handwriting Recognition (ICFHR), 2014 14th International Conference on. 323–328.
Alkhanifer, A. A., Ludi, S. A. (2014). Visually impaired orientation techniques in unfamiliar indoor environments: a user study. Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility. 283–284.
Touretzky, D. S., Marghitu, D., Ludi, S. A., Bernstein, D., Ni, L. (2013). Accelerating K-12 computational thinking using scaffolding, staging, and abstraction. Proceeding of the 44th ACM technical symposium on Computer science education. 609–614.
Davila, K., Agarwal, A., Gaborski, R., Zanibbi, R., Ludi, S. A. (2013). AccessMath: Indexing and retrieving video segments containing math expressions based on visual similarity. Image Processing Workshop (WNYIPW), 2013 IEEE Western New York. 14–17.
Ladner, R., Alkoby, K., Bigham, J., Ludi, S. A., Marghitu, D., Stefik, A. (2012). Improving the accessibility of computing enrichment programs. Proceedings of the 43rd ACM technical symposium on Computer Science Education. 662–662.
Ludi, S. A. (2012). Requirements Gathering and Domain Understanding for Assistive Technology to Support Low Vision and Sighted Students. International Workshop on Usability-and Accessibility-Focused Requirements Engineering. 117–132.
Ludi, S. A., Canter, A., Ellis, L., Shrestha, A. (2011). Access lecture: a mobile application providing visual access to classroom material. The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility. 223–224.
Kushalnagar, R. S., Ludie, S. A., Kushalnagar, P. (2011). Multi-view platform: an accessible live classroom viewing approach for low vision students. The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility. 267–268.
Ludi, S. A., Adams, IV, G., Blankenship, B., Dapiran, M. (2011). The architectural challenges of adding accessibility features to ALICE as a case study of maintenance in educational software. Proceedings of the 1st International Workshop on Games and Software Engineering. 33–35.
Ludi, S. A., Abadi, M., Fujiki, Y., Sankaran, P., Herzberg, S. (2010). JBrick: accessible lego mindstorm programming tool for users who are visually impaired. Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility. 271–272.
Naveda, J. F., Lutz, M. J., Vallino, J. R., Reichlmayr, T., Ludi, S. A. (2009). The road we’ve traveled: 12 years of undergraduate software engineering at the rochester institute of technology. Information Technology: New Generations, 2009. ITNG’09. Sixth International Conference on. 690–695.
Ludi, S. A. (2007). Introducing accessibility requirements through external stakeholder utilization in an undergraduate requirements engineering course. Proceedings of the 29th international conference on Software Engineering. 736–743.
Ludi, S. A. (2006). Work in Progress: Effectiveness of Collaboration within a Secure Software Engineering Course for SE and Computing Students. Frontiers in Education Conference, 36th Annual. 15–16.
Ludi, S. A., Natarajan, S., Reichlmayr, T. (2005). An introductory software engineering course that facilitates active learning. ACM SIGCSE Bulletin. 37(1), 302–306.
Ludi, S. A. (2005). Factors impacting animation in icons for visually impaired computer users. Proceedings of the 2005 international conference on Accessible Design in the Digital World. 13–13.
Bierre, K., Chetwynd, J., Ellis, B., Hinn, D. M., Ludi, S. A., Westin, T. (2005). Game not over: Accessibility issues in video games. Proc. of the 3rd International Conference on Universal Access in Human-Computer Interaction. 22–27.
Ludi, S. A. (2005). Providing students with usability testing experience: Bringing home the lesson ÒThe User is Not Like YouÓ. Frontiers in Education, 2005. FIE’05. Proceedings 35th Annual Conference. T3G–T3G.
Ludi, S. A. (2004). Teaching Software Testing as a Problem-Based Learning Course. Third Annual Workshop on the Teaching of Software Testing (WTST 3) February. 6–8.
Ludi, S. A. (2002). Access for everyone: introducing accessibility issues to students in Internet programming courses. Frontiers in Education, 2002. FIE 2002. 32nd Annual. 3, S1C–S1C.
Ludi, S. A., Collofello, J. (2001). An analysis of the gap between the knowledge and skills learned in academic software engineering course projects and those required in real: projects. Frontiers in Education Conference, 2001. 31st Annual. 1, T2D–8.
Ludi, S. A. (2000). Animated icons: re-inventing visual cues for the visually impaired computer user. Proceedings on the 2000 conference on Universal Usability. 145–146.
Ludi, S. A. (1997). Student Roles on the World Wide Web: Scholar, Researcher, Beggar, or Thief.. WebNet.
Ludi, S. A. (1996). Children and educational software: software design under the microscope. Multi Media Engineering Education, 1996., IEEE International Conference on. 517–521.
Aljedaani, W., Mkaouer, M. W., Peruma, A., Ludi, S. A. (2023). Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities?. Other.
Aljedaani, W., Krasniqi, R., Aljedaani, S., Mkaouer, M. W., Ludi, S. A., Al-Raddah, K. (2023). If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. Other. 22(3), 1027--1046. Springer Berlin Heidelberg Berlin/Heidelberg.
Aljedaani, W., Krasniqi, R., Aljedaani, S., Mkaouer, M. W., Ludi, S. A., Al-Raddah, K. (2023). If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. Other. 22(3), 1027--1046. Springer Berlin Heidelberg Berlin/Heidelberg.
Domanski, R., Ludi, S. A., Ladner, R. E., Wu, P., Feldhausen, A. (2023). Infusing Accessibility into Computer Science Education. Journal of Computing Sciences in Colleges. 38(8), 25--28. Consortium for Computing Sciences in Colleges.
Alsanousi, B., Albesher, A. S., Do, H., Ludi, S. A. (2023). Investigating the user experience and evaluating usability issues in ai-enabled learning mobile apps: An analysis of user reviews. Other. 14(6), . Science and Information (SAI) Organization Limited.
2. Alsanousi, B., Ludi, S., Ludi, S. A. (2023). Investigating the user experience and evaluating usability issues in AI-enabled learning mobile apps: An analysis of user reviews.. 14(6), . Denton:. 3940 N Elm St.
Ludi, S. A., Shinohara, K. (2023). Overview of Assets 2022. Other. (136), 1--1. ACM New York, NY, USA.
Ludi, S. A. (2023). Scrutinizing UML Teaching and Learning Modeling Tools. Denton:. 3940 N Elm St.
Mkaouer, M. W., Aljedaani, W., Ludi, S. A., Alkahtani, M., Eler, M. M., Kessentini, M., Ouni, A. (2023). The State of Accessibility in Blackboard: Survey and User Reviews Case Study.
Ludi, S. A. (2023). Infusing Accessibility into Computer Science Education. Journal of Computing Sciences in Colleges. 38(8), 4. Denton:. 3940 N Elm St.
Amaar, A., Aljedaani, W., Rustam, F., Ullah, S., Rupapara, V., Ludi, S. A. (2022). Detection of fake job postings by utilizing machine learning and natural language processing approaches. Other. 1--29. Springer US.
Aljedaani, W., Ludi, S. A. (2022). If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. 20. Springer.
Mountapmbeme, A., Okafor, O., Ludi, S. A. (2022). Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review. 15(1), 26. New York, NY: ACM.
Aljedaani, W., Ludi, S. A. (2022). Detection of Fake Job Postings by Utilizing Machine Learning and Natural Language Processing Approaches. 28. Springer.
Aljedaani, W., Aljedaani, M., AlOmar, E. A., Mkaouer, M. W., Ludi, S. A., Khalaf, Y. B. (2021). I cannot see you—the perspectives of deaf students to online learning during covid-19 pandemic: Saudi arabia case study. Education Sciences. 11(11), 712. MDPI.
Aljedaani, W., Peruma, A., Aljohani, A., Alotaibi, M., Mkaouer, M. W., Ouni, A., Newman, C. D., Ghallab, A., Ludi, S. A. (2021). Test smell detection tools: A systematic mapping study. Other. 170--180.
Ludi, S. A. (2021). I Cannot See You—The Perspectives of Deaf Students to Online Learning during COVID-19 Pandemic: Saudi Arabia Case Study.. Education Sciences. 11(11), 43-66.
Ludi, S. A., Huenerfauth, M., Garcia, P., Godfried, T., Hanson, V. L. (2020). Understanding the Motivations of Final-Year Computing Undergraduates for Considering Accessibility. ACM Transactions on Computing Education. No. 20(2), 22. New York, NY, USA: ACM.
Ludi, S. A. (2020). Understanding the motivations of final-year computing undergraduates for considering accessibility. ACM Transactions on Computing Education. 20(2), 22. New York, NY: ACM.
Ludi, S. A., Jeffrey, W., Kavya, C., Zain, K., Nguyen, A. (2019). Exploring the use of auditory cues to sonify block-based programs.. Other. Northridge, CA: Cal State Northridge.
Ludi, S. A., Spencer, M. (2017). Design Considerations to Increase Block-based Language Accessibility for Blind Programmers Via Blockly. Other. 3(July), 119-124. Pittsburgh, PA: KSI Research Inc.. http://ksiresearchorg.ipage.com/vlss/
Kanadje, M., Miller, Z., Agarwal, A., Gaborski, R., Zanibbi, R., Ludi, S. A. (2016). Assisted keyword indexing for lecture videos using unsupervised keyword spotting. Other. 71, 8–15. Elsevier.
Barnard, I., Gifford, M., Goggin, S., Kakita, R., Miesenberger, K., Santiago, J. (2014). The Journal on Technology and Persons with Disabilities. California State University, Northridge.
Ludi, S. A. (2014). Towards improving access to math and science lecture material for visually impaired students via iOS support: a convergence of the student, instructor, and classroom. Other. (109), 21–28. ACM.
Ludi, S. A. (2012). Educational robotics and broadening participation in STEM for underrepresented student groups. Other. 343–361. IGI Global.
Ludi, S. A., Reichlmayr, T. (2011). The use of robotics to promote computing to pre-college students with visual impairments. ACM Transactions on Computing Education. 11(3), 20. ACM.
Kushalnagar, R., Ludi, S. A., Kushalnagar, P. (2010). Mobile View Platform: An Accessible Live Classroom Viewing Approach for Low Vision Students.
Ludi, S. A., Reichlmayr, T. (2008). Developing inclusive outreach activities for students with visual impairments. Other. 40(1), 439–443. ACM.
Ludi, S. A. (2000). Macromedia director as a prototyping and usability testing tool. Other. 6(5), 7. ACM.
Ludi, S. A. (2022). Words Matter. Communications of the ACM. 65(7), 1. New York, NY: ACM.