Dr. Scott J. Warren
University of North Texas
Learning Technologies
(940) 369-7489
Email:

Education

PhD, Indiana University-Bloomington, 2006.
Major: Instructional Systems Technology
MEd, University of Houston, 1998.
Major: Curriculum and Instruction
BA, Western Michigan University, 1995.
Major: English/Political Science

Professional Positions

Academic - Post-Secondary
Professor, University of North Texas. (August 2016 – Present).
Associate Professor, University of North Texas. (20112016).
Assistant Professor, University of North Texas. (20062011).

Licensures and Certifications

Texas Teaching Certificate - English, Government, Texas Education Agency. (August 1998 – Present).

Professional Memberships

American Educational Research Association. (Present).

International Society for Technology Education. (Present).

National Educational Computing Conference Games and Simulations SIG. (Present).

Richland College Games and Simulations Advisory Board. (Present).

President of Emerging Learning Technologies Division, Association for Educational Communications and Technology. (August 2006 – Present).

Member, International Society for Information Technology. (2006 – Present).

Member, American Educational Research Association. (2005 – Present).

Member, Association for Educational Communications and Technology. (2004 – Present).

Awards and Honors

QEP Senior Faculty Fellow, UNT CDL. (20092009).

Best Poster Session, Society for Information Technology in Education. (20082008).

QEP Senior Faculty Fellow, UNT CDL. (20082008).

QEP Senior Faculty Fellow, UNT CDL. (20072007).

Teaching

Teaching Experience

University of North Texas
CECS 1100, Computer Applications, 4 courses.
CECS 4100, Computers in the Classroom, 2 courses.
CECS 4900, Special Problems, 1 course.
CECS 5030, Introduction to Internet., 1 course.
CECS 5110, Multimedia in Technology Applications, 3 courses.
CECS 5210, Instructional Systems Design I, 21 courses.
CECS 5211, Instructional Systems Design II, 5 courses.
CECS 5260, Computer Graphics for Mediated Communications, 1 course.
CECS 5300, Cognitive Processing, 5 courses.
CECS 5400, Educational Telecommunications, 1 course.
CECS 5440, Instructional Systems Design II, 1 course.
CECS 5610, Analysis of Research in Educational Technology, 5 courses.
CECS 5800, Studies in Education, 2 courses.
CECS 5900, Special Problems, 10 courses.
CECS 6010, Theories of Instructional Technology, 10 courses.
CECS 6020, Advanced Instructional Design: Models and Strategies, 5 courses.
CECS 6050, Practicum/Internship, 1 course.
CECS 6100, Theory and Practice of Distributed Learning, 8 courses.
CECS 6220, Theory of Educational Technology Implementation, 3 courses.
CECS 6230, Advanced Educational Production Design, 1 course.
CECS 6400, Educational Technology Systems Design & Management, 5 courses.
CECS 6512, Analysis of Qualitative Research in Learning Technologies, 1 course.
CECS 6514, Seminar on Advanced Research Topics in Learning Technologies and Information Sciences, 9 courses.
CECS 6800, Special Topics in Educational Computing, 5 courses.
CECS 6900, Special Problems, 25 courses.
CECS 6950, Doctoral Dissertation, 34 courses.
INFO 6950, Doctoral Dissertation, 11 courses.
LTEC 1100, Computer Applications, 11 courses.
LTEC 3220, Computer Graphics in Education and Training, 1 course.
LTEC 5210, Instructional Systems Design I, 2 courses.
LTEC 5900, Special Problems, 5 courses.
LTEC 6010, Theories of Instructional Technology, 3 courses.
LTEC 6250, Learning Technology Systems Design & Management, 1 course.
LTEC 6510, Introduction to Research in Learning Technologies, 1 course.
LTEC 6516, Advanced Research: Computer Mediated Discourse Analysis, 3 courses.
LTEC 6800, Special Topics in Learning Technologies, 2 courses.
LTEC 6900, Special Problems in Learning Technologies, 3 courses.
LTEC 6950, Doctoral Dissertation, 18 courses.

Directed Student Learning

Dissertation Committee Chair, Learning Technologies. (2017 – Present).

Dissertation Committee Chair, Learning Technologies. (2017 – Present).

Dissertation Committee Chair, Learning Technologies. (2017 – Present).

Dissertation Committee Chair, Learning Technologies. (2016 – Present).

Dissertation Committee Chair, Learning Technologies. (2016 – Present).

Dissertation Committee Chair, Learning Technologies. (2016 – Present).

Dissertation Committee Chair, Learning Technologies. (2014 – Present).

Dissertation Committee Member, Other - Outside UNT. (2012 – Present).

Dissertation Committee Chair, Learning Technologies. (2011 – Present).

Dissertation Committee Chair, Learning Technologies. (20132017).

Dissertation Committee Chair, Learning Technologies. (20132017).

Dissertation Committee Chair, Learning Technologies. (20122016).

Dissertation Committee Chair, Learning Technologies. (20112016).

Dissertation Committee Member, Learning Technologies. (20112016).

Dissertation Committee Chair. (20102016).

Dissertation Committee Chair, Information Science. (20092016).

Dissertation Committee Chair, Learning Technologies. (20112014).

Dissertation Committee Member. (20112014).

Dissertation Committee Chair. (20092014).

Dissertation Committee Chair. (20092014).

Dissertation Committee Chair. (20082014).

Dissertation Committee Chair. (20082014).

Dissertation Defense Committee Member. (20082013).

Dissertation Committee Chair,"Teacher Perception of Project-Based Learning in a Technology-Infused Secondary School Culture: A Critical CinéEthnographic Study,". (20092012).

Dissertation Committee Chair,"Evidence of 21st century skills in teaching and learning - A multi-case study of traditional and innovative Texas teacher perceptions.,". (20092012).

Other. (20072012).

Dissertation Committee Chair,"STUDENT REFLECTIONS AS ARTIFACTS OF SELF-REGULATORY BEHAVIORS FOR LEARNING: A TALE OF TWO COURSES,". (20092011).

Dissertation Committee Chair,"THE GLOBAL VILLAGE PLAYGROUND: A QUALITATIVE CASE STUDY OF DESIGNING AN ARG AS A CAPSTONE LEARNING EXPERIENCE,". (20072009).

Research

Published Intellectual Contributions

Book
Warren, S. J., Jones, G. (2017). Learning games: The science and art of development. New York: Springer.
Book Chapter
Meredith, T., Warren, S. J. (2018). Extending the apprenticeship model of music instruction in higher education with Facebook. Developing an Online Music Pedagogy. Hershey, PA: IGI Global.
Warren, S. J., Kowch, E. An ill-structured problem: The Process of Starting The Koan School as a New Model of Education. Major Reference Work – Systems Thinking and Change / Springer Volume 6.. Geneva, Switzerland: Springer International.
Warren, S. J., Gratch, J. (2015). A Research Lens for Studying Power in Learning Games: Critical Ciné-Ethnography. Utilizing Virtual and Personal Learning Environments for Optimal Learning. (1st), 267–290. Hershey, PA: IGI Global.
Warren, S. J. (2013). (2013). Learning and teaching as communicative actions: Twitter as an educational tool. In A. Ritzhaupt, & A. Kumar (Eds.). Cases on educational technology implementation for facilitating learning. (pp. 196-217). IGI Global. DOI: 10.4018/978-1-4666-3676-7.ch012.
Warren, S. J. (2013). (2013). Simulations, games, and virtual worlds as mindtools. In J. M. Spector, B. B. Lockee, S. E. Smaldino, & M. Herring (Eds.). Learning, problem solving, and mindtools: Essays in honor of David H. Jonassen. Routledge: Taylor & Francis..
Warren, S. J. (2013). (in press). Learning and teaching as communicative actions: A theory for mobile learning. In Z. Berge (Ed.) The mobile learning handbook. .
Warren, S. J., Wakefield, J. S., Knight, K. A., Alsobrook, M. (2013). Learning and teaching as communicative actions: Cases of Twitter as an educational tool. Cases on educational technology implementation for facilitating learning. (1st), . Hershey, PA: IGI Global.
Warren, S. J., Wakefield, J. S., Mills, L. A. (2013). Learning and teaching as communicative actions: Transmedia storytelling. In L. Wankel, & P. Blessinger. Increasing student engagement and retention using multimedia technologies: Video annotation, multimedia applications, videoconferencing and transmedia storytelling. Cutting-edge technologies in higher education. 67-95. Bingley: Emerald Group Publishing Limited.
Warren, S. J., Lee, J., Najmi, A. (2013). The Impact of Technology and Theory on Instructional Design Since 2000. Handbook of Research for Educational Communications and Technology. (4th), . New York: Springer.
Warren, S. J., Wakefield, J. S. (2012). Learning and teaching as communicative actions: Social media as educational tool. In K. Seo (Ed.). Social media effectively in the classroom: blogs, wikis, Twitter, and more. 98-113. Routledge: Francis & Taylor.
Warren, S. J., Bigenho, C. (2012). Using institutional data to evaluate game-based instructional designs: Challenges and recommendations. Assessment in game-based learning: Foundations, innovations, and perspectives.
Warren, S. J., Wakefield, J. S. (2011). Instructional design frameworks for Second Life virtual learning. In R. Hinrichs, & C. Wankel (Eds.). Transforming virtual world learning. Cutting-edge technologies in higher education. 113-161. Bingley: Emerald Group Publishing Limited.
Dondlinger, M., Warren, S. J. (2008). Alternate reality games as simulations to support capstone learning experiences. In Gibson, D. & Baek, Y. (Eds.), Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. 1, .
Warren, S. J. (2008). Conceptual play spaces. Barab, S., Warren, S., & Ingram-Goble (Ed.), Handbook of Research on Effective Electronic Gaming in Education. Hershey, PA: Idea Group Reference: IGI Global.
Warren, S. J., Dondlinger, M. (2008). Designing games for learning. In Fertig, R. (Ed.), Handbook of Research on Effective Electronic Gaming in Education.
Warren, S. J., Stein, R. (2008). Simulating teaching experience with role-play. In Gibson, D. & Baek, Y. (Eds.), Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments (Vol. 1). 1, .
Jones, J., Warren, S. J. (2008). Three-dimensional Computer-Based Online Learning Environments. In Solloway, E. & Norris, C. (Eds.),International Handbook of Information Technology in Education. Springer.
Warren, S. J., Jones, J. Usability and Play Testing: The Oft Missed Element in Serious Games Assessment. Sense Publishers.
Barab, S., Warren, S. J., Del Valle, R., Fang, F. (2006). Coming to Terms with Communities of Practice: A definition and operational criteria. In Pershing, J. A. (Ed.), The Handbook of Human Performance Technology: Principles, Practices, and Potential (3rd ed.).
Pershing, J., Warren, S. J., Rowe, D. (2006). Observation Methods for HPT. In Pershing, J. A. (Ed.), The Handbook of Human Performance Technology: Principles, Practices, and Potential (3rd ed.).
Conference Proceeding
Warren, S. J., Beck, D. E. (2016). Designing Immersive Transmedia Learning Experiences. Designing Immersive Transmedia Learning Experiences. Santa Barbara, CA: Immersive Learning Research Network.
Warren, S. J., Beck, D. E. (2016). Designing Immersive Transmedia Learning Experiences: Three Approaches, Three Games. Special Track on Transmedia. 143–146. Santa Barbara, CA: Immersive Learning Research Network.
Robinson, H., Sheffield, A., Phillips, A. S., Knezek, G. A., Warren, S. J. (2016). Dissertations in Online Learning. Dissertations in Online Learning. Las Vegas, NV: AECT.
Warren, S. J., Piller, Y. (2016). Employing everyday social media tools to collect and analyze instructors: Affective teaching cognitions. International Conference on Cognition and Learning in the Exploratory Age. Mannheim, Germany:.
Warren, S. J., Piller, Y. (2016). Employing everyday social media tools to collect and analyze instructorsa?T affective teaching cognitions. International Conference on Cognition and Learning in the Exploratory Age. Mannheim, Germany:.
Cagle-Cox, L., Warren, S. J. (2016). Evaluating the Effectiveness of Message Design in Accelerated Online Programs Using a Think Aloud Protocol. iConference. Philadelphia, PA: iSchools.
Warren, S. J., Lockee, B., Curry, J. (2016). GSA - Writing techniques for graduate students and selecting a dissertation topic. GSA - Writing techniques for graduate students and selecting a dissertation topic. Las Vegas, NV: AECT.
Beck, D., Warren, S. J. (2016). Immersive digital art experiences for art curation. Immersive digital art experiences for art curation. Las Vegas, NV: AECT.
Warren, S. J., Wakefield, J. S. (2016). Reasserting the "C" in AECT. Vegas Spotlight on Communication. Las Vegas, NV: AECT.
Warren, S. J., Beck, D. E., Barahona, H. L. (2016). The Koan School: At the intersection of a Communicative Curriculum and System Change in Education. Washington, D.C.: American Educational Research Association.
Warren, S. J. (2016). Transmedia for Immersive Learning: The Design and Study of Alternate and Augmented Reality Play Experiences. Keynote and Feature Speakers. 11–13. Santa Barbara, CA: Immersive Learning Research Network.
Warren, S. J. (2016). Transmedia for Immersive Learning: The Design and the Study of Alternate and Augmented Reality Play Experiences. Featured Speaker: Transmedia for Immersive Learning: The Design and the Study of Alternate and Augmented Reality Play Experiences. Santa Barbara, CA: Immersive Learning Research Network.
Beck, D. E., Warren, S. J. (2016). Welcome to Gallery 5. Welcome to Gallery 5. Santa Barbara, CA: Immersive Learning Research Network.
Beck, D., Warren, S. J. (2016). Welcome to Gallery 5 – An immersive digital art experience. Special Track on K-12 Virtual Environments. 50–58. Santa Barbara, CA: Immersive Learning Research Network.
Warren, S., Wakefield, J. S., Barahona, H. L. (2015). Artifacts from The Koan School: Evidence of systemic change from the ground up. SIG-Systems Thinking in Education. Chicago, IL: American Educational Research Association.
Wakefield, J. S., Warren, S. J. (2015). Sprinting to the Defense of Qualitative Studies: Rigorous Methods in Critical CinéEthnography and Transcendental Phenomenology Studies. Research Methodology II. Indianapolis, IN: Association for Educational Communications & Technology.
Warren, S. J., Beck, D. E. (2015). Transmedia play to teach computer literacy, global thinking, and rudimentary instructional design: Instructors reflect on teaching with Broken Window. Interactive Learning Environment Reflections of Professionals. Indianapolis, IN: Association for Educational Communications & Technology.
Ponners, P. J., Warren, S. J. (2014). Digital fabrication enters the classroom. Digital Fabrication enters the classroom. Jacksonville, FL: Association for Educational Communications & Technology.
Warren, S. J., Curry, J., Lockee, B., Jones, M. (2014). GSA - Writing techniques for graduate students and selecting a dissertation topic. GSA - Writing techniques for graduate students and selecting a dissertation topic. Jacksonville, FL: Association for Educational Communications & Technology.
Warren, S. J., Wakefield, J. S. (2014). The 2015 Project: Promoting Student Discourses on UN Millennium Development Goals. Creating Social Change: Do Multicultural Service-Learning Opportunities Make a Difference?. Philadelphia, PA: American Educational Research Association.
Wakefield, J. S., Warren, S. J. (2014). Traversing with technologies: Evaluation of ‘Old Alton’ – an educational transmedia experience.
Warren, S. J., Wakefield, J. S., Barahona, H. L., Gratch, J. (2014). Villainous: A Middle School Capstone Game Experience using Augmented Reality. American Education Research Association Conference ARiEL SIG Workshop. Philadelphia, PA: American Educational Research Association.
Warren, S. J., Wakefield, J. S., Barahona, H. L. (2013). Theory and Problem-Based Learning at Koan School: Formative Artifacts to Assess Learning Products. Design & Development. Anaheim, CA: Association for Educational Communications & Technology.
Wakefield, J. S., Warren, S. J., Alsobrook, M., Knight, K. (2013). What Do They Really Think? HigherEd Students Perceptions on Using Twitter and Facebook in Education. Paper presented at the Annual Meeting of the American Educational Research Association, San Francisco: CA.
Warren, S. J. (2012). (2012, March). Traits, skills, & competencies aligned with workplace demands: What today's instructional designers need to master. In P. Resta (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2012 (pp. 3126-3132). Chesapeake, VA: AACE..
Wakefield, J. S., Warren, S. J. (2012). Rapid Prototyping for speedy program design: Designing a program for volunteering undergraduates working in a virtual world. In P. Resta (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2012. 3122-3125. Chesapeake, VA: AACE.
Warren, S. J. (2011). Wakefield, J. S., & Warren, S. J. (2011, March). Examining self-regulated learning in post-secondary learners through problem-based learning (PBL) and game play. In P. Resta (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011. Chesapeake, .
Warren, S. J., Lin, L., Dondlinger, M. J. (2009). Ethical considerations for game-based learning. Association for Educational Communications and Technology.
Warren, S. J., Dondlinger, M. J., Bigenho, C. (2009). Examining four games for learning: Research-based lessons learned from five years of learning game design and development. Association for Educational Communications and Technology.
Dondlinger, M. J., Warren, S. J. (2009). The Global Village Playground: Game Design as Capstone Experience. American Educational Research Association.
Jones, J., Warren, S. J. (2009). The Value of Play: Tensions in the Use of Games for Learning in Classroom Settings. American Educational Research Association.
Warren, S. J., Najmi, A., Bigenho, C. (2009). Transforming Instruction: Increasing the presence of SOTL Principles in an Undergraduate Course Redesign. Association for Educational Communications and Technology.
Jones, J., Warren, S. J. (2008). Chalk House: An Example of Yokoi's Theory of Lateral Innovation. League of Worlds Conference.
Warren, S. J., Dondlinger, M. J. (2008). Data-driven decision-making about curricular redesign: Using PBL and game design to transform instruction in a large enrollment course. American Educational Research Association.
Jones, J., Dede, C., Warren, S. J. (2008). Games and simulations for teaching and learning. National Educational Computing Conference.
Dondlinger, M. J., Warren, S. J. (2008). Learning Through Designing: Game Development as Capstone Experience. Association of Educational Communications and Technology.
Warren, S. J. (2008). Leveraging Design Models, Emerging Technologies, and Game Elements to Transform Instruction. Teaching, Learning, and Technology Group Flashlight.
Warren, S. J., Dondlinger, M. J. (2008). Objective achievement in a PBL course: Findings from a study on the first iteration of a problem-based learning course game. Association for Educational Communications and Technology.
Warren, S. J., Dondlinger, M. J., Whitworth, C. (2008). Power, Play and PBL in Postsecondary Learning: Leveraging Design Models, Emerging Technologies, and Game Elements to Transform Large Group Instruction. American Educational Research Association.
Warren, S. J., Dondlinger, M. (2007). CECS 1100: An iterative course redesign. Transforming Large Enrollment Classes Symposium.
Warren, S. J., Whitworth, C. (2007). CECS 1100: Course Redesign. QEP Forum.
Warren, S. J., Dondlinger, M. J. (2007). Design and Development Showcase: CECS 1100 - The Door. Association for Educational Communications and Technology.
Warren, S. J., Dondlinger, M. J., Whitworth, C. (2007). Distributed Online Multimedia Learning Games: The Challenge of Instructional Design in Closed Systems. Association for Educational Communications and Technology.
Warren, S. J. (2007). Embodiment as a curricular scaffold for transferable understanding. American Educational Research Association.
Warren, S. J. (2007). Scaffolding to facilitate higher ‑ order skills. American Educational Research Association.
Warren, S. J. (2006). A pre-service teacher experience: The Council Actors. Society for Information Technology in Education.
Barab, S. A., Warren, S. J., Ingram-Goble, A. (2006). Academic Play Spaces. American Educational Research Association.
Warren, S. J. (2006). Researching a MUVE for teaching writing: The Anytown Experience. Society for Information Technology in Education.
Warren, S. J. (2006). The Effectiveness of Narrative: Research on Curricular Materials for a Digital Learning Environment. Society for Information Technology in Education.
Warren, S. J. (2006). Using a Digital Learning Environment Scaffolds to Improve Student Writing in a PBL-style Instructional Space. American Educational Research Association.
Barab, S. A., Warren, S. J. (2005). Coming to Terms with Communities of Practice: A definition and operational criteria. American Educational Research Association.
Journal Article
Robinson, H., Kilgore, W. K., Warren, S. J. Care, Communication, Support: Core for Designing Meaningful Online Collaborative Learning. Other.
Warren, S. J. (2016). The Twitter Academic. International Journal of Social Media and Interactive Learning Environments.
Warren, S. J., Jones, G. (2014). Overcoming educational game development costs with lateral innovation: Chalk House, The Door, and Broken Window. Journal of Applied Instructional Design. 1(1), .
Jones, G., Warren, S. J., Ennis-Cole, D. L., Knezek, G. A., Lin, L., Norris, C. (2014). Transforming the doctorate from residential to online: A Learning Technologies systemic change. TECH Trends. 58(4), 19–26.
Jones, G., Warren, S. J., Ennis-Cole, D. L., Knezek, G. A., Lin, L., Norris, C. (2014). Transforming the doctorate from residential to online: A Distributed PhD Learning Technologies. TechTrends. 58(4), 19-26. Springer Nature. http://dx.doi.org/10.1007/s11528-014-0765-2
Warren, S. J., Gratch, J. (2012). Employing a critical lens on instructor perceptions of learning games: An introduction to method.
Wakefield, J. S., Warren, S. J., Rankin, M. A., Mills, L. A., Gratch, J. S. (2012). Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play. Knowledge Management & E-Learning An International Journal (KM&E). 4(3), 258-278.
Warren, S. J., Dondlinger, M., McLeod, M. J., Bigenho, C. (2012). Opening the door: An evaluation of the efficacy of a problem-based learning game. Computers & Education. 58(1), 397-412.
Wakefield, J. S., Warren, S. J., Alsobrook, M. (2011). Learning and teaching as communicative actions: A mixed-methods Twitter study. Knowledge Management & E-Learning An International Journal (KM&E). 3(4), 563-584.
Warren, S. J., Jones, J. G. (2011). Skipping Pong and moving straight to World of Warcraft: The challenge of advancing educational game design models. International Journal of Virtual Worlds.
Warren, S. J., Dondlinger, M., Stein, R., Barab, S. (2009). Educational game as supplemental learning tool: Benefits, challenges, and tensions arising from use in an elementary school classroom. Journal of Interactive Learning Research.
Jones, J., Warren, S. J., Robertson, M. (2009). Increasing student discourse to support rapport building in web and blended courses using a 3D online learning environment. Journal of Interactive Learning Research.
Barab, S., Scott, B., Siyahhan, S., Goldstone, R., Ingram-Goble, A., Zuiker, S., Warren, S. J. (2009). Transformational play as a curricular scaffold: Using videogames to support science education. Journal of Science Education and Technology.
Warren, S. J., Barab, S., Dondlinger, M. (2008). A MUVE towards PBL writing: Effects of a digital learning environment designed to improve elementary student writing. Journal of Research on Technology in Education.
Dodge, T., Barab, S., Stuckey, B., Warren, S. J., Heiselt, C., Stein, R. (2008). Children's sense of self: Learning and meaning in the Digital Age. Journal of Interactive Learning Research.
Jones, J., Warren, S. J. (2008). Intelligent agents and directed narratives: Overcoming the time factor in formal educational settings that use three-dimensional online learning environments. Other.
Warren, S. J., Jones, J. (2008). Yokoi's Theory of Lateral Innovation: Applications for learning game design. i-manager's Journal on School Educational Technology.
Barab, S., Scott, B., Ingram-Goble, A., Goldstone, R., Zuiker, S., Warren, S. J. Contextual embodiment as a curricular scaffold for transferable understanding. Contemporary Educational Psychology.
Barab, S. A., Zuiker, S., Warren, S. J., Hickey, D., A., I., Kwon, . (2007). Situationally embodied curriculum: Relating formalisms and contexts. Science Education.
Warren, S. J., Jones, G. Supporting teachers, researchers, and emerging technologies: Evaluating games and simulations intended for learning. Connexions.
Cullen, T., Frey, T., Hinshaw, R., Warren, S. J., Brush, T. (2006). NCLB Technology and a Rural School: A Case Study. The Rural Educator.
Magazine/Trade Publication
Jones, J., Warren, S. J. (2008). Defining Computer Games and Simulations in the Context of Instruction. The WIRE: AERA's Education and the World Wide Web Special Interest Group.
Other
Warren, S. J. (2015). Games: Impact on Learning in High School Settings. Sage Encyclopedia of Educational Technology. Sage.
Wakefield, J. S., Warren, S. J. (2014). Old Alton: A transmedia game for undergraduate computer literacy. Denton, Texas: Department of Learning Technologies @ UNT.
Warren, S. J., Wakefield, J. S., Gratch, J. (2013). Now & Then: A transmedia experience for iConference attendees. Denton, Texas: ThinkTankTwo@UNT.
Warren, S. J., Jones, G., Dolliver, B., Stein, R. A. (2012). Investigating Games and Simulations in Educational Research and Theory: Enhancing Academic Communication and Scholarship with a Common Language. International Journal of Gaming and Computer-Mediated Simulations. 4(4), 1-18. IGI Global.

Presentations Given

Documentary research - 25 years after Cuban: Lived experiences of teachers and technology.

Wakefield, J. S. (Author & Presenter), Mills, L. (Author), Warren, S. J., AAEC, Learning and teaching as communicative actions: New ways of learning – Transmedia, EdMedia, British Columbia, Canada. (20132013).

LT Commons. (20082009).

Chalk House. (20062009).

Quality Enhancement Plan Course Redesign - CECS 1100. (20062009).

Artistic and Professional Performances and Exhibits

Other. Warren, S., Wakefield, J. S., "The 2015 Project," Denton, Texas, United States of America. (20132015).

Other. Warren, S. J., Wakefield, J. S., Gratch, J., "Now & Then," Fort Worth, Texas, United States of America. (20132013).

Other. Warren, S. J., Barahona, H. L., Newton, A., "Villainous," The Koan School students/Scott Warren, , Denton, Texas, United States of America. (20132013).

Other. Warren, S. J., "Broken Window," Denton, Texas, United States of America. (20102013).

Other. Warren, S., "The Door," Scott Warren, , Denton, TX, United States of America. (20062010).

Other. Barab, S. A., Ingram-Goble, A., Zuiker, S., Warren, S. J., "Taiga," Quest Atlantis, , Bloomington, Indiana, United States of America. (20042006).

Novel. Warren, S. J., "Archfall," , Bloomington, Indiana, United States of America. (20042005).

Novel. Warren, S. J., "Sharflower," , Bloomington, Indiana, United States of America. (20042005).

Other. Stein, R. A., "Anytown," , Bloomington, Indiana, United States of America. (20042005).

Media Contributions

Uncategorized
A new world for teaching.

Contracts, Grants and Sponsored Research

Grant - Research
Sauser, B. (Co-Principal), Randall, W. (Principal), Kulkarni, S. (Co-Principal), Nowicki, D. (Co-Principal), Randall, A. (Supporting), Wan, Y. (Co-Principal), Warren, S. J. (Supporting), "PFI: BIC Lifecycle Affordability Smart Service System for Mass Transportation Services," Sponsored by GOV-National Science Foundation (NSF), Federal, $999733. (20162016).

Intellectual Contributions in Submission

Journal Article
Beck, D. E., Warren, S. J. Towards an ethical framework to guide instructor choice of educational game: Factors and considerations for working with protected populations. Other.
Warren, S. J., Beck, D. E., Najmi, A. Transmedia play to teach computer literacy, global thinking, and rudimentary instructional design: Instructors reflect on teaching with Broken Window. Other.
Beck, D. E., Warren, S. J. Rural Art Teachers’ Access: An Failure Modes and Effects Analysis of One Museum’s Online Art Curriculum. Other.

Service

University Service

University Senate Service, Faculty Senate. (August 2016 – Present).

Member, McNatt Logistics Institute. (2016 – Present).

Committee Member, UNT Writing Awards. (2016 – Present).

Committee Member, Institutional Effectiveness. (June 2015 – Present).

Committee Member, Teaching Fellows/Teaching Assistants Committee. (2015 – Present).

Committee Member, RPTC. (2013 – Present).

Member, Faculty Governance. (20162018).

Member, Instructional Technology Think Tank. (20162017).

Committee Chair, Academic Affairs. (20152017).

Committee Member, Enrollment Management Committee. (20092014).

Committee Member, LT Ad Hoc Curriculum Committee. (20082013).

Committee Member, Learning Technologies Executive Committee. (20072013).

Committee Member, Technology Steering Committee. (20082011).

Committee Member, Follow-up and Assessment Committee. (20072008).

Professional Service

Officer, President/Elect/Past, Association for Educational Communications and Technology/Division of Emerging Learning Technologies, Bloomington, Indiana. (October 2015 – Present).

Program Coordinator, American Educational Research Association, Vancouver, BC. (20112012).

Public Service

Board Member, The Koan School, Denton, Texas. (December 2012December 2015).

Consulting

Richland College. (Present).

University of Indianapolis. (Present).

Non-Governmental Organization (NGO), Crystal Bridges Museum, Arkansas, United States of America. (July 2016 – Present).

Southeast Louisiana State University. (20082008).