Skip to main content

Aleshia T. Hayes

Title: Assistant Professor

Department: Learning Technologies

College: College of Information

Curriculum Vitae

Curriculum Vitae Link

Education

  • PhD, University of Central Florida, 2015
    Major: Modeling and Simulation
    Specialization: Simulation for Education/ Computer Science
    Dissertation: The experience of presence and social presence in a virtual learning environment as impacted by the affordance of movement enabled by motion tracking
  • MS, University of Central Florida, 2014
    Major: Modeling and Simulation
    Specialization: Simulation for Education / Computer Science
    Dissertation: Simulation to Train Pre-service doctors on Patient care
  • MA, Purdue University, 2008
    Major: Communication
    Dissertation: Stigma and Suicide
  • BS, Purdue University, 2001
    Major: Psychology

Current Scheduled Teaching

LTEC 1100.420Computer ApplicationsSpring 2025
LTEC 3000.420Foundations of Learning Technologies in STEMSpring 2025
LTEC 1100.420Computer ApplicationsFall 2024 Syllabus
LTEC 1100.421Computer ApplicationsFall 2024 Syllabus
LTEC 6950.433Doctoral DissertationFall 2024
LTEC 5310.420Human Computer InteractionFall 2024

Previous Scheduled Teaching

LTEC 6950.733Doctoral DissertationSummer 10W 2024
LTEC 3010.020Personal DevelopmentSummer 10W 2024 Syllabus SPOT
LTEC 1100.020Computer ApplicationsSpring 2024 Syllabus SPOT
LTEC 5704.020Ethical, Social and Cultural Impacts of Artificial IntelligenceSpring 2024 SPOT
LTEC 6900.733Special Problems in Learning TechnologiesSpring 2024
LTEC 1100.020Computer ApplicationsFall 2023 Syllabus SPOT
LTEC 1100.021Computer ApplicationsFall 2023 Syllabus SPOT
LTEC 6900.715Special Problems in Learning TechnologiesFall 2023
LTEC 5510.020Technology Based Learning EnvironmentsFall 2023 SPOT
LTEC 6240.020Artificial Intelligence ApplicationsSummer 3W1 2023 SPOT
LTEC 6240.030Artificial Intelligence ApplicationsSummer 3W1 2023 SPOT
LTEC 6900.031Special Problems in Learning TechnologiesSummer 10W 2023
LTEC 6950.703Doctoral DissertationSpring 2023
LTEC 5200.020New Technologies of InstructionSpring 8W1 2023 SPOT
LTEC 1100.020Computer ApplicationsFall 2022 SPOT
LTEC 1100.021Computer ApplicationsFall 2022 Syllabus SPOT
LTEC 6950.703Doctoral DissertationFall 2022
LTEC 5200.020New Technologies of InstructionFall 8W1 2022 SPOT
LTEC 6240.020Artificial Intelligence ApplicationsSummer 3W1 2022 SPOT
LTEC 6240.030Artificial Intelligence ApplicationsSummer 3W1 2022 SPOT
LTEC 5200.020New Technologies of InstructionSummer 10W 2022 SPOT
LTEC 6900.030Special Problems in Learning TechnologiesSummer 10W 2022
LTEC 5260.020Computer Graphics for Mediated CommunicationsSpring 2022 SPOT
LTEC 3220.020Computer Graphics in Education and TrainingSpring 2022 Syllabus SPOT
LTEC 6210.030Theory and Design of Interactive Multimedia SystemsSpring 2022 SPOT
LTEC 1100.020Computer ApplicationsFall 2021 Syllabus SPOT
LTEC 1100.021Computer ApplicationsFall 2021 Syllabus SPOT
LTEC 5510.020Technology Based Learning EnvironmentsFall 2021 SPOT
LTEC 5510.026Technology Based Learning EnvironmentsFall 2021 SPOT
LTEC 5200.020New Technologies of InstructionSummer 10W 2021 SPOT
LTEC 5200.026New Technologies of InstructionSummer 10W 2021 SPOT
LTEC 1100.020Computer ApplicationsSpring 2021 Syllabus SPOT
LTEC 1100.021Computer ApplicationsSpring 2021 SPOT
LTEC 5510.020Technology Based Learning EnvironmentsSpring 2021 SPOT
LTEC 5510.026Technology Based Learning EnvironmentsSpring 2021 SPOT
LTEC 5200.020New Technologies of InstructionFall 8W1 2020 SPOT
LTEC 5200.080New Technologies of InstructionFall 8W1 2020 SPOT
LTEC 6900.713Special Problems in Learning TechnologiesFall 2020
LTEC 6210.030Theory and Design of Interactive Multimedia SystemsFall 2020 SPOT
LTEC 6210.040Theory and Design of Interactive Multimedia SystemsFall 2020 SPOT
LTEC 5510.020Technology Based Learning EnvironmentsSummer 10W 2020 SPOT
LTEC 5510.080Technology Based Learning EnvironmentsSummer 10W 2020 SPOT
LTEC 6020.001Advanced Instructional Design: Models and StrategiesSpring 2020
LTEC 6220.030Theory of Learning Technology ImplementationSpring 2020
LTEC 6220.040Theory of Learning Technology ImplementationSpring 2020
LTEC 6210.001Theory and Design of Interactive Multimedia SystemsFall 2019 SPOT
LTEC 6210.030Theory and Design of Interactive Multimedia SystemsFall 2019 SPOT
LTEC 6210.040Theory and Design of Interactive Multimedia SystemsFall 2019 SPOT
LTEC 5610.020Analysis of Research in Learning TechnologiesSummer 10W 2019 SPOT
LTEC 5610.080Analysis of Research in Learning TechnologiesSummer 10W 2019 SPOT
LTEC 5240.020Authoring Learning Games, Sims, and Virtual EnviromentsSummer 3W1 2019 SPOT
LTEC 5240.026Authoring Learning Games, Sims, and Virtual EnviromentsSummer 3W1 2019 SPOT
LTEC 6900.714Special Problems in Learning TechnologiesSummer 10W 2019
LTEC 6020.030Advanced Instructional Design: Models and StrategiesSpring 2019 SPOT
LTEC 6020.040Advanced Instructional Design: Models and StrategiesSpring 2019 SPOT
LTEC 6220.001Theory of Learning Technology ImplementationSpring 2019 SPOT
LTEC 6510.001Introduction to Research in Learning TechnologiesFall 2018 SPOT

Published Intellectual Contributions

    Abstracts and Proceedings

  • Hayes, A.T. (2017). Ethical Delivery of Information in Virtual, Augmented and Reality.
  • Book Chapter

  • Hayes, A.T. (2022). Will Immersive Environments Connect or Isolate Students. EDUCATIONAL COMMUNICATIONS AND TECHNOLOGY: ISSUES AND INNOVATIONS.
  • Hayes, A.T., Kucher, T., Meng, N. (2021). Levels of immersion for language learning from 2D to highly immersive interactive VR. Singapore, Contextual Language Learning. https://link-springer-com.libproxy.library.unt.edu/chapter/10.1007/978-981-16-3416-1_4
  • Conference Proceeding

  • Hayes, A.T. (2021). Decentralized MTurk research during the 2020-2021 pandemic: A means for students and emerging faculty to pilot novel studies, and learn research best practices.
  • Meng, N., Li, Q., Knight, L.J., Hayes, A.T. (2020). Panel-Improve Foreign Language Speaking Proficiency in Immersive Environment. Other. 411-412. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85091634243&doi=10.23919%2fiLRN47897.2020.9155192&partnerID=40&md5=c3257e1a74c9bf794adb982425fcb7f4
  • Fowler, M., Hayes, A.T., Kanika, B. (2019). The Social Net of Sentiment: Improving the Base Sentiment Analysis of High Impact Events with Lexical Category Exploration. Fort Wayne, the Intelligent Systems Conference (IntelliSys). 2101 E. Coliseum Blvd, #102
  • Hayes, A.T., , K. (2019). Inclusivity in Cultural Embodiment in Virtual Reality Education and Training Experiences: A Reflection on Diverse Representations. 4. International Conference on Smart Learning Environments.
  • Johns, J.D., Hayes, A.T., Grant, L., Caldwell, D. (2018). Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement. Learning and Collaboration Technologies. Learning and Teaching. 150-163. Springer International Publishing. http://dx.doi.org/10.1007/978-3-319-91152-6_12
  • Licato, J., Hayes, A.T. (2017). Foreword. Other. 1. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85031297354&partnerID=40&md5=9e1497295a03f8fba102f7c3d77f70e5
  • Hayes, A.T. (2017). Using Mental Models to Design for Learning: Lessons from Game Development. Lecture Notes in Computer Science. 433-442. Springer International Publishing. http://dx.doi.org/10.1007/978-3-319-58509-3_34
  • Hayes, A.T., Hughes, C.E. (2016). Using Human in The Loop Simulation in Virtual and Mixed Reality for Medical Training.
  • Hayes, A.T. (2014). Measuring Social Presence and Impact of Social Presence in TeachLivE: Ludic Convergence. Other. 19.
  • Journal Article

  • Hayes, A., Kaplan-Rakowski, R., , D., Archibald, A., Lucke, H., Heap, T., Taylor, D. (2022). Implementing low-cost 360° video technology to promote core skills in journalism courses. The Journal of Applied Instructional Design. 11 (4) AECT. https://edtechbooks.org/jaid_11_4/nQbhDXCE
  • Hayes, A. (2022). Engaging Students through Situated Learning in Game Development: A Case Study of the Global Game Jam & Interdisciplinary Teamwork, and Community Engagement. 3. Granbury, TC, AACE. https://www-learntechlib-org.libproxy.library.unt.edu/p/221218/
  • Hayes, A.T. Iterative Design and Integration of a Microlearning Mobile App for Performance Improvement and Support for NATO Employees. TECH Trends. Denton, Springer.
  • Hayes, A., Bailenson, J., , C. (2022). Identifying and Coding Behavioral Indicators of Social Presence with a Social Presence Behavioral Coding System. Frontiers in Psychology. https://www.frontiersin.org/articles/10.3389/frvir.2022.773448/full
  • Hayes, A. (2020). User Centered Design of a Gamified Immersive Virtual Library. Denton,
  • Hayes, A.T., Johnson, K.R. (2019). Cultural Embodiment in Virtual Reality Education and Training: A Reflection on Representation of Diversity. Other. 93-96. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85063724039&doi=10.1007%2f978-981-13-6908-7_13&partnerID=40&md5=755df7519e0d8a5bdbfb810ea9012619
  • Johns, J., Hayes, A.T., Grant, L., Caldwell, D. (2018). Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement. Other. 10925 LNCS 150-163. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85050476701&doi=10.1007%2f978-3-319-91152-6_12&partnerID=40&md5=f9d49e2fca95a369c58683421467d800
  • Hayes, A.T. (2017). Using mental models to design for learning: Lessons from game development. Other. 10295 LNCS 433-442. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85025136759&doi=10.1007%2f978-3-319-58509-3_34&partnerID=40&md5=c96a94b17c92418d6e70f211281b0e77
  • Hayes, A. (2014). An approach to holistic development of serious games and learning simulations. Other. 8524 LNCS (PART 2) 42-49. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84903710334&doi=10.1007%2f978-3-319-07485-6_5&partnerID=40&md5=4ab4298f82ee9f552b6fdf327cd1a6c9
  • Hayes, A.T., Straub, C.L., Dieker, L.A., Hughes, C.E., Hynes, M.C. (2013). Ludic learning: Exploration of TLE TeachLivE™ and effective teacher training. Other. 5 (2) 20--33. IGI Global.
  • Hayes, A., Straub, C., Dieker, L., Hughes, C., Hynes, M. (2013). Ludic learning: Exploration of TLE TeachLivE™ and effective teacher training. Other. 5 (2) 20-33. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84887453745&doi=10.4018%2fjgcms.2013040102&partnerID=40&md5=4921bfb4e153c1c8e6fed8cbe71588c3
  • Hayes, A., Hardin, S., Hughes, C. (2013). Perceived Presence's role on learning outcomes in a mixed reality classroom of simulated students. Other. 8022 LNCS (PART 2) 142-151. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84884889257&doi=10.1007%2f978-3-642-39420-1_16&partnerID=40&md5=bf1bcbf0fb76ff90e093a7de6493baaa
  • Whitten, E., Enicks, A., Wallace, L., Morgan, D. (2013). Study of a mixed reality virtual environment used to increase teacher effectiveness in a pre-service preparation program. Other. 38.
  • Magazine/Trade Publication

  • Steed, A., Ortega, F., Williams, A., Kruijff, E., Stuerzlinger, W., Batmaz, A., Won, A., Rosenberg, E., Simeone, A., Hayes, A.T. (2020). Evaluating immersive experiences during Covid-19 and beyond. Other. 27 (4) 62-67. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85094624626&doi=10.1145%2f3406098&partnerID=40&md5=b02686d966f654cc777712c4f9c7f0c1
  • Position Paper

  • Hayes, A.T. (2016). The Future of Virtual, Augmented, and Mixed Reality.

Contracts, Grants and Sponsored Research

    Grant - Research

  • Hayes, A.T. (Principal), Heap, T. (Co-Principal), Eutsler, L.M. (Supporting), "Researching Immersive Technology Tools for Teaching and Learning," sponsored by UNT, University of North Texas, $25000 Funded. (2023).
  • Hayes, A.T. (Co-Principal), Heap, T., Eutsler, L.M. (Co-Principal), Knapp, E. (Co-Principal), "RITTL Immersive Literacy Interventions Team," sponsored by Gordon England, Private, $75000 Funded. (2023).
  • Panbamrung, J., Chelliah, S., Zhang, X., An, Y., "English Language Learners - Learning in Immersive Environments (ELLLIE)," sponsored by University of North Texas, University of North Texas, $5000 Funded. (2020).
  • Hayes, A. (Principal), "Levels of Avatar Fidelity for Immersive Learning," sponsored by University of North Texas, University of North Texas, $3000 Funded. (2020).
  • Hayes, A.T. (Principal), Heap, T. (Co-Principal), "Researching Immersive Technologies for Teaching and Learning," sponsored by UNT, University of North Texas, $50000 Funded. (2023 - 2023).
  • Hayes, A.T. (Principal), "Researching Immersive Technology for Teaching and Learning," sponsored by CLEAR, University of North Texas, $50000 Funded. (2023 - 2023).
  • Hayes, A.T. (Principal), "Researching Immersive Technology for Teaching and Learning," sponsored by Gordon England, International, $25000 Funded. (2023 - 2023).
  • Hayes, A.T. (Co-Principal), "EAGER: A Training Tool to Help Teachers Recognize and Reduce Bias in Their Classroom Behaviors and Increase Interpersonal Competence," sponsored by National Science Foundation, National, $300000 Funded. (2022 - 2023).
  • Hayes, A. (Principal), "Girls SURGE Into STEM," sponsored by American Association of University Women, National, $10000 Funded. (2021 - 2022).
  • West, R. (Co-Principal), Lewis, T.E. (Co-Principal), Moffett, C. (Co-Principal), Hayes, A. (Co-Principal), "Visualizing the Choreography of Teaching: Team Mentoring Grant," University of North Texas, $5000 Funded. (2021 - 2022).
  • Hayes, A.T. (Principal), "WORKSHOP: The IEEE Virtual Reality 2019 Doctoral Consortium," sponsored by National Science Foundation, FED, Funded. (2019 - 2022).
  • Grant - Service

  • Hayes, A., "Global Venture Fund," sponsored by University of North Texas, Local, $2000 Funded. (2020 - 2020).
  • Grant - Teaching

  • Hayes, A.T. (Principal), "Student Support for the IEEE VR 2019 Doctoral Consortium - Osaka," sponsored by National Science Foundation, National, $17000.00 Funded. (2019 - 2020).
  • Hayes, A. (Principal), "Student Support for the IEEE VR 2019 Doctoral Consortium - Osaka," sponsored by National Science Foundation, National, Funded. (2019 - 2020).
  • Sponsored Research

  • Hayes, A., Lin, L., "Understanding the impacts of avatar fidelity on users’ sense of presence and learning in a mixed reality setting," sponsored by Office of Research, University of North Texas, $10000 Funded. (2000).
,
Overall
Summative Rating
Challenge and
Engagement Index
Response Rate

out of 5

out of 7
%
of
students responded
  • Overall Summative Rating (median):
    This rating represents the combined responses of students to the four global summative items and is presented to provide an overall index of the class’s quality. Overall summative statements include the following (response options include a Likert scale ranging from 5 = Excellent, 3 = Good, and 1= Very poor):
    • The course as a whole was
    • The course content was
    • The instructor’s contribution to the course was
    • The instructor’s effectiveness in teaching the subject matter was
  • Challenge and Engagement Index:
    This rating combines student responses to several SPOT items relating to how academically challenging students found the course to be and how engaged they were. Challenge and Engagement Index items include the following (response options include a Likert scale ranging from 7 = Much higher, 4 = Average, and 1 = Much lower):
    • Do you expect your grade in this course to be
    • The intellectual challenge presented was
    • The amount of effort you put into this course was
    • The amount of effort to succeed in this course was
    • Your involvement in course (doing assignments, attending classes, etc.) was
CLOSE