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Ludi, S. A., Kurkovsky, S. (2017). Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes. Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. 727–727.
Albusays, K., Ludi, S. A. (2016). Eliciting programming challenges faced by developers with visual impairments: exploratory study. Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering. 82–85.
Ludi, S. A., Simpson, J., Merchant, W. (2016). Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment. Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility. 279–280.
Ludi, S. A., Jordan, S. (2015). A JBrick: Accessible Robotics Programming for Visually Impaired Users. International Conference on Universal Access in Human-Computer Interaction. 157–168.
Ludi, S. A. (2015). A Tablet-Based Lego Mindstorms Programming Environment for Children. International Conference on Learning and Collaboration Technologies. 106–114.
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Alkhanifer, A. A., Ludi, S. A. (2015). Developing SAGAT Probes to Evaluate Blind Individuals’ Situation Awareness when Traveling Indoor Environments. Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility. 305–306.
Alkhanifer, A., Ludi, S. A. (2015). Disorientation factors that affect the situation awareness of the visually impaired individuals in unfamiliar indoor environments. International Conference on Universal Access in Human-Computer Interaction. 89–100.
Ludi, S. A. (2015). Position paper: Towards making block-based programming accessible for blind users. Blocks and Beyond Workshop (Blocks and Beyond), 2015 IEEE. 67–69.
Ludi, S. A., Timbrook, M., Chester, P. (2014). AccessBraille: tablet-based braille entry. Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility. 341–342.
Ludi, S. A., Timbrook, M., Chester, P. (2014). Tablet-Based Braille Entry via a Framework Promoting Custom Finger Spacing. International Conference on Computers for Handicapped Persons. 377–382.
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Touretzky, D. S., Marghitu, D., Ludi, S. A., Bernstein, D., Ni, L. (2013). Accelerating K-12 computational thinking using scaffolding, staging, and abstraction. Proceeding of the 44th ACM technical symposium on Computer science education. 609–614.
Davila, K., Agarwal, A., Gaborski, R., Zanibbi, R., Ludi, S. A. (2013). AccessMath: Indexing and retrieving video segments containing math expressions based on visual similarity. Image Processing Workshop (WNYIPW), 2013 IEEE Western New York. 14–17.
Ladner, R., Alkoby, K., Bigham, J., Ludi, S. A., Marghitu, D., Stefik, A. (2012). Improving the accessibility of computing enrichment programs. Proceedings of the 43rd ACM technical symposium on Computer Science Education. 662–662.
Ludi, S. A. (2012). Requirements Gathering and Domain Understanding for Assistive Technology to Support Low Vision and Sighted Students. International Workshop on Usability-and Accessibility-Focused Requirements Engineering. 117–132.
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Ludi, S. A. (2012). Educational robotics and broadening participation in STEM for underrepresented student groups. Other. 343–361. IGI Global.
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Kushalnagar, R., Ludi, S. A., Kushalnagar, P. (2010). Mobile View Platform: An Accessible Live Classroom Viewing Approach for Low Vision Students.
Ludi, S. A., Reichlmayr, T. (2008). Developing inclusive outreach activities for students with visual impairments. Other. 40(1), 439–443. ACM.
Ludi, S. A. (2000). Macromedia director as a prototyping and usability testing tool. Other. 6(5), 7. ACM.