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Stephanie A. Ludi

Title: Chair

Department: Computer Science and Engineering

College: College of Engineering

Curriculum Vitae

Curriculum Vitae Link

Education

  • PhD, Arizona State University, 2003
    Major: Computer Science
    Dissertation: Requirements engineering process simulation in undergraduate software engineering courses
  • MS, California Polytechnic State University, San Luis Obispo, 1996
    Major: Computer Science
  • BS, California Polytechnic State University, San Luis Obispo, 1994
    Major: Computer Science

Current Scheduled Teaching

CSCE 6950.921Doctoral DissertationSpring 2025
CSCE 6940.921Individual ResearchSpring 2025
CSCE 4999.721Senior ThesisSpring 2025
CSCE 4902.001Software Development Capstone IISpring 2025
CSCE 6270.001Advanced Topics in Human Computer Interaction ResearchFall 2024
CSCE 5934.821Directed StudyFall 2024
CSCE 6950.821Doctoral DissertationFall 2024
CSCE 6940.821Individual ResearchFall 2024
CSCE 5950.821Master's ThesisFall 2024
CSCE 4999.721Senior ThesisFall 2024
CSCE 4901.001Software Development Capstone IFall 2024 Syllabus
CSCE 5900.821Special ProblemsFall 2024
CSCE 4930.001Topics in Computer Science and EngineeringFall 2024 Syllabus

Previous Scheduled Teaching

CSCE 4930.001Topics in Computer Science and EngineeringSummer 10W 2024 Syllabus
CSCE 5934.821Directed StudySpring 2024
CSCE 6950.921Doctoral DissertationSpring 2024
CSCE 6940.921Individual ResearchSpring 2024
CSCE 4999.721Senior ThesisSpring 2024
CSCE 4901.001Software Development Capstone ISpring 2024 Syllabus
CSCE 4902.001Software Development Capstone IISpring 2024 Syllabus SPOT
CSCE 5900.821Special ProblemsSpring 2024
CSCE 4950.001Special Problems in Computer Science and EngineeringSpring 2024 Syllabus
CSCE 4930.002Topics in Computer Science and EngineeringSpring 2024 Syllabus SPOT
CSCE 6270.001Advanced Topics in Human Computer Interaction ResearchFall 2023 SPOT
CSCE 5934.821Directed StudyFall 2023
CSCE 6950.821Doctoral DissertationFall 2023
CSCE 6940.821Individual ResearchFall 2023
CSCE 4999.721Senior ThesisFall 2023
CSCE 4901.001Software Development Capstone IFall 2023 Syllabus SPOT
CSCE 6900.821Special ProblemsFall 2023
CSCE 4930.001Topics in Computer Science and EngineeringFall 2023 Syllabus SPOT
CSCE 6950.821Doctoral DissertationSummer 10W 2023
CSCE 4999.721Senior ThesisSummer 10W 2023
CSCE 6420.001Advanced Topics in Software EngineeringSpring 2023 SPOT
CSCE 6950.921Doctoral DissertationSpring 2023
CSCE 6940.721Individual ResearchSpring 2023
CSCE 5950.821Master's ThesisSpring 2023
CSCE 4999.721Senior ThesisSpring 2023
CSCE 4902.001Software Development Capstone IISpring 2023 Syllabus SPOT
CSCE 5900.821Special ProblemsSpring 2023
CSCE 6270.001Advanced Topics in Human Computer Interaction ResearchFall 2022 SPOT
CSCE 6950.821Doctoral DissertationFall 2022
CSCE 6940.821Individual ResearchFall 2022
CSCE 5950.821Master's ThesisFall 2022
CSCE 4999.721Senior ThesisFall 2022
CSCE 4901.001Software Development Capstone IFall 2022 Syllabus SPOT
CSCE 4902.001Software Development Capstone IIFall 2022 Syllabus SPOT
CSCE 6950.821Doctoral DissertationSummer 10W 2022
CSCE 4999.821Senior ThesisSummer 10W 2022
CSCE 5934.721Directed StudySpring 2022
CSCE 6950.921Doctoral DissertationSpring 2022
CSCE 6940.721Individual ResearchSpring 2022
CSCE 4999.721Senior ThesisSpring 2022
CSCE 5465.002Usability Testing in Software EngineeringSpring 2022 SPOT
CSCE 4890.821Directed StudyFall 2021
CSCE 5934.821Directed StudyFall 2021
CSCE 6950.721Doctoral DissertationFall 2021
CSCE 6940.821Individual ResearchFall 2021
CSCE 5950.821Master's ThesisFall 2021
CSCE 4999.821Senior ThesisFall 2021
CSCE 4901.001Software Development Capstone IFall 2021 Syllabus SPOT
CSCE 2900.821Special Problems in Computer Science and EngineeringFall 2021
CSCE 4920.721Cooperative Education in Computer Science and EngineeringSummer 8W1 2021
CSCE 4920.721Cooperative Education in Computer Science and EngineeringSummer 5W2 2021
CSCE 4920.750Cooperative Education in Computer Science and EngineeringSummer 10W 2021
CSCE 6940.821Individual ResearchSummer 10W 2021
CSCE 4999.821Senior ThesisSummer 10W 2021
CSCE 2900.821Special Problems in Computer Science and EngineeringSummer 10W 2021
CSCE 6420.721Advanced Topics in Software EngineeringSpring 2021 SPOT
CSCE 4920.750Cooperative Education in Computer Science and EngineeringSpring 2021
CSCE 6950.721Doctoral DissertationSpring 2021
CSCE 6940.721Individual ResearchSpring 2021
CSCE 5950.721Master's ThesisSpring 2021
CSCE 4999.721Senior ThesisSpring 2021
CSCE 4902.001Software Development Capstone IISpring 2021 Syllabus SPOT
CSCE 4902.004Software Development Capstone IISpring 2021 Syllabus
CSCE 6900.721Special ProblemsSpring 2021
CSCE 2900.721Special Problems in Computer Science and EngineeringSpring 2021
CSCE 4920.821Cooperative Education in Computer Science and EngineeringFall 2020 Syllabus
CSCE 5934.821Directed StudyFall 2020
CSCE 6950.721Doctoral DissertationFall 2020
CSCE 6940.821Individual ResearchFall 2020
CSCE 4535.002Introduction to Network AdministrationFall 8W2 2020 Syllabus
CSCE 5950.821Master's ThesisFall 2020
CSCE 4901.001Software Development Capstone IFall 2020 Syllabus SPOT
CSCE 4901.004Software Development Capstone IFall 2020 Syllabus SPOT
CSCE 4920.021Cooperative Education in Computer Science and EngineeringSummer 10W 2020
CSCE 4920.750Cooperative Education in Computer Science and EngineeringSummer 10W 2020
CSCE 6420.001Advanced Topics in Software EngineeringSpring 2020
CSCE 4920.750Cooperative Education in Computer Science and EngineeringSpring 2020
CSCE 5934.721Directed StudySpring 2020
CSCE 6940.721Individual ResearchSpring 2020
CSCE 5950.721Master's ThesisSpring 2020
CSCE 4999.721Senior ThesisSpring 2020
CSCE 4901.001Software Development Capstone ISpring 2020 Syllabus
CSCE 4920.821Cooperative Education in Computer Science and EngineeringFall 2019
CSCE 6940.821Individual ResearchFall 2019
CSCE 5950.821Master's ThesisFall 2019
CSCE 4999.821Senior ThesisFall 2019
CSCE 3444.002Software EngineeringFall 2019 Syllabus SPOT
CSCE 4920.750Cooperative Education in Computer Science and EngineeringSummer 10W 2019
CSCE 5934.821Directed StudySummer 10W 2019
CSCE 6940.821Individual ResearchSummer 10W 2019
CSCE 4999.821Senior ThesisSummer 10W 2019
CSCE 4920.750Cooperative Education in Computer Science and EngineeringSpring 2019
CSCE 2999Z.700CSCE ResearchSpring 2019
CSCE 4890.821Directed StudySpring 2019
CSCE 5934.821Directed StudySpring 2019
CSCE 6940.821Individual ResearchSpring 2019
CSCE 4999.821Senior ThesisSpring 2019
CSCE 4901.001Software Development CapstoneSpring 2019 Syllabus SPOT
CSCE 4920.750Cooperative Education in Computer Science and EngineeringFall 2018
CSCE 2999Z.700CSCE ResearchFall 2018 SPOT
CSCE 4890.821Directed StudyFall 2018
CSCE 3220.001Human Computer InterfacesFall 2018 Syllabus SPOT
CSCE 6940.821Individual ResearchFall 2018
CSCE 4999.821Senior ThesisFall 2018
CSCE 5900.821Special ProblemsSummer 10W 2018
CSCE 4999.821Senior ThesisSpring 2018 Syllabus
CSCE 4901.001Software Development CapstoneSpring 2018 Syllabus SPOT
CSCE 2900.821Special Problems in Computer Science and EngineeringSpring 2018
CSCE 3220.001Human Computer InterfacesFall 2017 Syllabus SPOT
CSCE 4999.821Senior ThesisFall 2017 Syllabus
CSCE 2900.821Special Problems in Computer Science and EngineeringFall 2017
CSCE 2900.821Special Problems in Computer Science and EngineeringSummer 10W 2017
CSCE 5270.001Computer Human InterfacesSpring 2017 SPOT
CSCE 4890.821Directed StudySpring 2017
CSCE 6950.821Doctoral DissertationSpring 2017
CSCE 4999.821Senior ThesisSpring 2017 Syllabus
CSCE 5933.005Topics in Computer Science and EngineeringSpring 2017 SPOT
CSCE 5934.821Directed StudyFall 2016
CSCE 4444.002Software EngineeringFall 2016 Syllabus SPOT

Published Intellectual Contributions

    Book

  • Naveda, J.F., Seidman, S.B. (2013). IEEE Computer Society Real-World Software Engineering Problems: A Self-Study Guide for Today’s Software Professional. 6 John Wiley & Sons.
  • Barker, B.S. (2012). Robots in K-12 Education: A New Technology for Learning: A New Technology for Learning. IGI Global.
  • Bainbridge, W.S. (2004). Berkshire encyclopedia of human-computer interaction. Berkshire Publishing Group LLC.
  • Conference Proceeding

  • Aljedaani, W., Mkaouer, M.W., Peruma, A., Ludi, S.A. (2023). Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities?. 2023 IEEE/ACM 45th International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET).
  • Algamdi, S., Albanyan, A., Ludi, S.A. (2023). Education Application Usability Assessments: Comparison Between Blackboard and Canvas Based on App Reviews. 2023 Eighth International Conference On Mobile And Secure Services (MobiSecServ). 1--7.
  • Morgan, M., Ludi, S.A., Cook, L., Warren, A. (2023). Impact of Usability Heuristics on User Satisfaction Among Coding Apps for Children. 2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). 252--254.
  • Almasabe, A., Ludi, S.A., Elfaki, A.O. (2023). Investigating and developing a model of factors influencing the adoption and utilization of e-government services in KSA. 2023 3rd International Conference on Computing and Information Technology (ICCIT). 502--509.
  • Alagmdi, S., Albanyan, A., Ludi, S.A. (2023). Investigating The Usability Issues In Mobile Applications Reviews Using A Deep Learning Model. 2023 IEEE 13th Annual Computing and Communication Workshop and Conference (CCWC). 0108--0113.
  • Aljedaani, W., Aljedaani, M., Mkaouer, M.W., Ludi, S.A. (2023). Teachers Perspectives on Transition to Online Teaching Deaf and Hard-of-Hearing Students during the COVID-19 Pandemic: A Case Study. Proceedings of the 16th Innovations in Software Engineering Conference. 1--10.
  • Aljedaani, W., Aljedaani, M., Mkaouer, M.W., Ludi, S.A. (2023). Teachers Perspectives on Transition to Online Teaching Deaf and Hard-of-Hearing Students during the COVID-19 Pandemic: A Case Study. Proceedings of the 16th Innovations in Software Engineering Conference. 1--10.
  • Aljedaani, W., Alkahtani, M., Ludi, S.A., Mkaouer, M.W., Eler, M.M., Kessentini, M., Ouni, A. (2023). The state of accessibility in blackboard: Survey and user reviews case study. Proceedings of the 20th International Web for All Conference. 84--95.
  • Aljedaani, W., Alkahtani, M., Ludi, S.A., Mkaouer, M.W., Eler, M.M., Kessentini, M., Ouni, A. (2023). The state of accessibility in blackboard: Survey and user reviews case study. Proceedings of the 20th International Web for All Conference. 84--95.
  • Aljedaani, W., Mkaouer, M.W., Ludi, S.A., Javed, Y. (2022). Automatic classification of accessibility user reviews in android apps. 2022 7th international conference on data science and machine learning applications (CDMA). 133--138.
  • Okafor, O., Aljedaani, W., Ludi, S.A. (2022). Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs. International Conference on Human-Computer Interaction. 479--500.
  • Aljedaani, W., Mkaouer, M.W., Ludi, S.A., Ouni, A., Jenhani, I. (2022). On the identification of accessibility bug reports in open source systems. Proceedings of the 19th international web for all conference. 1--11.
  • Mountapmbeme, A., Okafor, O., Ludi, S.A. (2022). Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments. 15. New York, NY, ACM.
  • Okafor, O., Ludi, S.A. (2022). Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System. 5. New York, NY, ACM.
  • Okafor, O., Aljedaani, W., Ludi, S.A. (2022). Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs. 479-500. Springer.
  • Okafor, O., Ludi, S.A. (2022). Helping Students with Motor Impairments Program via Voice-enabled Block-based Programming. 62-77. Springer.
  • Aljedaani, W., Ludi, S. (2022). On the Identification of Accessibility Bug Reports in Open Source Systems.. 11. Denton,
  • Aljedaani, W., Ludi, S.A. (2022). Automatic Classification of Accessibility User Reviews in Android Apps. 6.
  • Ludi, S.A. (2022). Exploration on Integrating Accessibility into an AI course. 6. New York, NY, ACM.
  • Aljedaani, W., Rustam, F., Ludi, S.A., Ouni, A., Mkaouer, M.W. (2021). Learning sentiment analysis for accessibility user reviews. 2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW). 239--246.
  • Aljedaani, W., Ludi, S.A. (2021). Learning Sentiment Analysis for Accessibility User Reviews. 7.
  • Ludi, S.A. On the Identification of Accessibility Bug Reports in Open Source Systems. 11.
  • Mountapmbeme, A., Ludi, S.A. (2021). How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages. 10. New York, NY, ACM.
  • Aljedaani, W., Ludi, S.A. (2021). Test Smell Detection Tools: A Systematic Mapping Study. 12. New York, NY, ACM.
  • Ludi, S.A. (2020). Comparison of Methods for Teaching Accessibility in University Computing Courses.. 22 12. New York, NY, ACM.
  • Ludi, S.A., Mountapmbeme, A. (2020). Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments.. 22 4. Denton, ACM.
  • Ludi, S.A., Alrubaye, H., Mkauer, M.W. (2019). Comparison of block-based and hybrid-based environments in transferring programming skills to text-based environments. No. November (2019) 10. New York, NY, ACM.
  • Ludi, S.A., Kurkovsky, S., Linda, C. (2019). Active Learning with LEGO for Software Requirements.. Other. NY, NY, ACM.
  • Ludi, S.A., Kurkovsky, S., Linda, C. Unlocking LEGO: Creating a Learner Centered Environment for Abstract Thinking in Computer Science. Other. AERA.
  • Ludi, S.A., Bernstein, D., Mutch-Jones, K. (2018). Enhanced Robotics! Improving Building and Programming Learning Experiences for Students with Visual Impairments. Other. Proceedings of the 2018 ACM SIGCSE Technical Symposium on Computer Science Education. 368-371. New York, ACM.
  • Ludi, S.A., Huenerfauth, M., Hanson, V., Rajendra Palan, N., Garcia, P. (2018). Teaching Inclusive Thinking to Undergraduate Students in Computing Programs. Other. Proceedings of the 2018 ACM SIGCSE Technical Symposium on Computer Science Education. 717-722. New York, ACM.
  • Albusays, K., Ludi, S.A., Huenerfauth, M. (2017). Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges. Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility. 91--100. New York, NY, USA, ACM. http://doi.acm.org/10.1145/3132525.3132550
  • Palan, N.R., Hanson, V.L., Huenerfauth, M., Ludi, S.A. (2017). Teaching Inclusive Thinking in Undergraduate Computing. Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility. 399--400. New York, NY, USA, ACM. http://doi.acm.org/10.1145/3132525.3134808
  • Ludi, S.A., Kurkovsky, S. (2017). Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes. Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education. 727–727.
  • Albusays, K., Ludi, S.A. (2016). Eliciting programming challenges faced by developers with visual impairments: exploratory study. Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering. 82–85.
  • Ludi, S.A., Simpson, J., Merchant, W. (2016). Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment. Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility. 279–280.
  • Ludi, S.A., Jordan, S. (2015). A JBrick: Accessible Robotics Programming for Visually Impaired Users. International Conference on Universal Access in Human-Computer Interaction. 157–168.
  • Ludi, S.A. (2015). A Tablet-Based Lego Mindstorms Programming Environment for Children. International Conference on Learning and Collaboration Technologies. 106–114.
  • Alhussaini, H., Ludi, S.A., Leone, J. (2015). An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments. International Conference on Human-Computer Interaction. 369–374.
  • Alkhanifer, A.A., Ludi, S.A. (2015). Developing SAGAT Probes to Evaluate Blind Individuals’ Situation Awareness when Traveling Indoor Environments. Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility. 305–306.
  • Alkhanifer, A., Ludi, S.A. (2015). Disorientation factors that affect the situation awareness of the visually impaired individuals in unfamiliar indoor environments. International Conference on Universal Access in Human-Computer Interaction. 89–100.
  • Ludi, S.A. (2015). Position paper: Towards making block-based programming accessible for blind users. Blocks and Beyond Workshop (Blocks and Beyond), 2015 IEEE. 67–69.
  • Ludi, S.A., Timbrook, M., Chester, P. (2014). AccessBraille: tablet-based braille entry. Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility. 341–342.
  • Ludi, S.A., Timbrook, M., Chester, P. (2014). Tablet-Based Braille Entry via a Framework Promoting Custom Finger Spacing. International Conference on Computers for Handicapped Persons. 377–382.
  • Alkhanifer, A., Ludi, S.A. (2014). Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study. Requirements Engineering Conference (RE), 2014 IEEE 22nd International. 23–32.
  • Davila, K., Ludi, S.A., Zanibbi, R. (2014). Using off-line features and synthetic data for on-line handwritten math symbol recognition. Frontiers in Handwriting Recognition (ICFHR), 2014 14th International Conference on. 323–328.
  • Alkhanifer, A.A., Ludi, S.A. (2014). Visually impaired orientation techniques in unfamiliar indoor environments: a user study. Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility. 283–284.
  • Touretzky, D.S., Marghitu, D., Ludi, S.A., Bernstein, D., Ni, L. (2013). Accelerating K-12 computational thinking using scaffolding, staging, and abstraction. Proceeding of the 44th ACM technical symposium on Computer science education. 609–614.
  • Davila, K., Agarwal, A., Gaborski, R., Zanibbi, R., Ludi, S.A. (2013). AccessMath: Indexing and retrieving video segments containing math expressions based on visual similarity. Image Processing Workshop (WNYIPW), 2013 IEEE Western New York. 14–17.
  • Ladner, R., Alkoby, K., Bigham, J., Ludi, S.A., Marghitu, D., Stefik, A. (2012). Improving the accessibility of computing enrichment programs. Proceedings of the 43rd ACM technical symposium on Computer Science Education. 662–662.
  • Ludi, S.A. (2012). Requirements Gathering and Domain Understanding for Assistive Technology to Support Low Vision and Sighted Students. International Workshop on Usability-and Accessibility-Focused Requirements Engineering. 117–132.
  • Ludi, S.A., Canter, A., Ellis, L., Shrestha, A. (2011). Access lecture: a mobile application providing visual access to classroom material. The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility. 223–224.
  • Kushalnagar, R.S., Ludie, S.A., Kushalnagar, P. (2011). Multi-view platform: an accessible live classroom viewing approach for low vision students. The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility. 267–268.
  • Ludi, S.A., Adams, IV, G., Blankenship, B., Dapiran, M. (2011). The architectural challenges of adding accessibility features to ALICE as a case study of maintenance in educational software. Proceedings of the 1st International Workshop on Games and Software Engineering. 33–35.
  • Ludi, S.A., Abadi, M., Fujiki, Y., Sankaran, P., Herzberg, S. (2010). JBrick: accessible lego mindstorm programming tool for users who are visually impaired. Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility. 271–272.
  • Naveda, J.F., Lutz, M.J., Vallino, J.R., Reichlmayr, T., Ludi, S.A. (2009). The road we’ve traveled: 12 years of undergraduate software engineering at the rochester institute of technology. Information Technology: New Generations, 2009. ITNG’09. Sixth International Conference on. 690–695.
  • Ludi, S.A. (2007). Introducing accessibility requirements through external stakeholder utilization in an undergraduate requirements engineering course. Proceedings of the 29th international conference on Software Engineering. 736–743.
  • Ludi, S.A. (2006). Work in Progress: Effectiveness of Collaboration within a Secure Software Engineering Course for SE and Computing Students. Frontiers in Education Conference, 36th Annual. 15–16.
  • Ludi, S.A., Natarajan, S., Reichlmayr, T. (2005). An introductory software engineering course that facilitates active learning. ACM SIGCSE Bulletin. 37 (1) 302–306.
  • Ludi, S.A. (2005). Factors impacting animation in icons for visually impaired computer users. Proceedings of the 2005 international conference on Accessible Design in the Digital World. 13–13.
  • Bierre, K., Chetwynd, J., Ellis, B., Hinn, D.M., Ludi, S.A., Westin, T. (2005). Game not over: Accessibility issues in video games. Proc. of the 3rd International Conference on Universal Access in Human-Computer Interaction. 22–27.
  • Ludi, S.A. (2005). Providing students with usability testing experience: Bringing home the lesson ÒThe User is Not Like YouÓ. Frontiers in Education, 2005. FIE’05. Proceedings 35th Annual Conference. T3G–T3G.
  • Ludi, S.A. (2004). Teaching Software Testing as a Problem-Based Learning Course. Third Annual Workshop on the Teaching of Software Testing (WTST 3) February. 6–8.
  • Ludi, S.A. (2002). Access for everyone: introducing accessibility issues to students in Internet programming courses. Frontiers in Education, 2002. FIE 2002. 32nd Annual. 3 S1C–S1C.
  • Ludi, S.A., Collofello, J. (2001). An analysis of the gap between the knowledge and skills learned in academic software engineering course projects and those required in real: projects. Frontiers in Education Conference, 2001. 31st Annual. 1 T2D–8.
  • Ludi, S.A. (2000). Animated icons: re-inventing visual cues for the visually impaired computer user. Proceedings on the 2000 conference on Universal Usability. 145–146.
  • Ludi, S.A. (1997). Student Roles on the World Wide Web: Scholar, Researcher, Beggar, or Thief.. WebNet.
  • Ludi, S.A. (1996). Children and educational software: software design under the microscope. Multi Media Engineering Education, 1996., IEEE International Conference on. 517–521.
  • Journal Article

  • Aljedaani, W., Mkaouer, M.W., Peruma, A., Ludi, S.A. (2023). Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities?. Other.
  • Aljedaani, W., Krasniqi, R., Aljedaani, S., Mkaouer, M.W., Ludi, S.A., Al-Raddah, K. (2023). If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. Other. 22 (3) 1027--1046. Springer Berlin Heidelberg Berlin/Heidelberg.
  • Aljedaani, W., Krasniqi, R., Aljedaani, S., Mkaouer, M.W., Ludi, S.A., Al-Raddah, K. (2023). If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. Other. 22 (3) 1027--1046. Springer Berlin Heidelberg Berlin/Heidelberg.
  • Domanski, R., Ludi, S.A., Ladner, R.E., Wu, P., Feldhausen, A. (2023). Infusing Accessibility into Computer Science Education. Journal of Computing Sciences in Colleges. 38 (8) 25--28. Consortium for Computing Sciences in Colleges.
  • Alsanousi, B., Albesher, A.S., Do, H., Ludi, S.A. (2023). Investigating the user experience and evaluating usability issues in ai-enabled learning mobile apps: An analysis of user reviews. Other. 14 (6) Science and Information (SAI) Organization Limited.
  • 2. Alsanousi, B., Ludi, S., Ludi, S.A. (2023). Investigating the user experience and evaluating usability issues in AI-enabled learning mobile apps: An analysis of user reviews.. 14 (6) Denton, 3940 N Elm St.
  • Ludi, S.A., Shinohara, K. (2023). Overview of Assets 2022. Other. (136) 1--1. ACM New York, NY, USA.
  • Ludi, S.A. (2023). Scrutinizing UML Teaching and Learning Modeling Tools. Denton, 3940 N Elm St.
  • Mkaouer, M.W., Aljedaani, W., Ludi, S.A., Alkahtani, M., Eler, M.M., Kessentini, M., Ouni, A. (2023). The State of Accessibility in Blackboard: Survey and User Reviews Case Study.
  • Ludi, S.A. (2023). Infusing Accessibility into Computer Science Education. Journal of Computing Sciences in Colleges. 38 (8) 4. Denton, 3940 N Elm St.
  • Amaar, A., Aljedaani, W., Rustam, F., Ullah, S., Rupapara, V., Ludi, S.A. (2022). Detection of fake job postings by utilizing machine learning and natural language processing approaches. Other. 1--29. Springer US.
  • Aljedaani, W., Ludi, S.A. (2022). If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review. 20. Springer.
  • Mountapmbeme, A., Okafor, O., Ludi, S.A. (2022). Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review. 15 (1) 26. New York, NY, ACM.
  • Aljedaani, W., Ludi, S.A. (2022). Detection of Fake Job Postings by Utilizing Machine Learning and Natural Language Processing Approaches. 28. Springer.
  • Aljedaani, W., Aljedaani, M., AlOmar, E.A., Mkaouer, M.W., Ludi, S.A., Khalaf, Y.B. (2021). I cannot see you—the perspectives of deaf students to online learning during covid-19 pandemic: Saudi arabia case study. Education Sciences. 11 (11) 712. MDPI.
  • Aljedaani, W., Peruma, A., Aljohani, A., Alotaibi, M., Mkaouer, M.W., Ouni, A., Newman, C.D., Ghallab, A., Ludi, S.A. (2021). Test smell detection tools: A systematic mapping study. Other. 170--180.
  • Ludi, S.A. (2021). I Cannot See You—The Perspectives of Deaf Students to Online Learning during COVID-19 Pandemic: Saudi Arabia Case Study.. Education Sciences. 11 (11) 43-66.
  • Ludi, S.A., Huenerfauth, M., Garcia, P., Godfried, T., Hanson, V.L. (2020). Understanding the Motivations of Final-Year Computing Undergraduates for Considering Accessibility. ACM Transactions on Computing Education. No. 20 (2) 22. New York, NY, USA, ACM.
  • Ludi, S.A. (2020). Understanding the motivations of final-year computing undergraduates for considering accessibility. ACM Transactions on Computing Education. 20 (2) 22. New York, NY, ACM.
  • Ludi, S.A., Jeffrey, W., Kavya, C., Zain, K., Nguyen, A. (2019). Exploring the use of auditory cues to sonify block-based programs.. Other. Northridge, CA, Cal State Northridge.
  • Ludi, S.A., Spencer, M. (2017). Design Considerations to Increase Block-based Language Accessibility for Blind Programmers Via Blockly. Other. 3 (July) 119-124. Pittsburgh, PA, KSI Research Inc.. http://ksiresearchorg.ipage.com/vlss/
  • Kanadje, M., Miller, Z., Agarwal, A., Gaborski, R., Zanibbi, R., Ludi, S.A. (2016). Assisted keyword indexing for lecture videos using unsupervised keyword spotting. Other. 71 8–15. Elsevier.
  • Barnard, I., Gifford, M., Goggin, S., Kakita, R., Miesenberger, K., Santiago, J. (2014). The Journal on Technology and Persons with Disabilities. California State University, Northridge.
  • Ludi, S.A. (2014). Towards improving access to math and science lecture material for visually impaired students via iOS support: a convergence of the student, instructor, and classroom. Other. (109) 21–28. ACM.
  • Ludi, S.A. (2012). Educational robotics and broadening participation in STEM for underrepresented student groups. Other. 343–361. IGI Global.
  • Ludi, S.A., Reichlmayr, T. (2011). The use of robotics to promote computing to pre-college students with visual impairments. ACM Transactions on Computing Education. 11 (3) 20. ACM.
  • Kushalnagar, R., Ludi, S.A., Kushalnagar, P. (2010). Mobile View Platform: An Accessible Live Classroom Viewing Approach for Low Vision Students.
  • Ludi, S.A., Reichlmayr, T. (2008). Developing inclusive outreach activities for students with visual impairments. Other. 40 (1) 439–443. ACM.
  • Ludi, S.A. (2000). Macromedia director as a prototyping and usability testing tool. Other. 6 (5) 7. ACM.
  • Magazine/Trade Publication

  • Ludi, S.A. (2022). Words Matter. Communications of the ACM. 65 (7) 1. New York, NY, ACM.

Contracts, Grants and Sponsored Research

    Contract

  • Ludi, S.A. (Principal), Keathly, D.M. (Co-Principal), "CIC Transfer Pathways," sponsored by Center for Inclusive Computing (Northeaster), Private, $465671 Funded. (2024).
  • Ludi, S.A. (Principal), Keathly, D.M. (Co-Principal), "CIC Implementation Grant," sponsored by Center for Inclusive Computing (Northeaster and Lyda Hill), Private, $450000 Funded. (2024).
  • Pottathuparambil, R.J. (Principal), Ludi, S.A. (Supporting), "Camp ImagineIT," sponsored by Texas Workforce Commission (TWC), State, $98176 Funded. (2023 - 2023).
  • Gafford, L.C. (Principal), Ludi, S.A. (Co-Principal), "Explore STEM! Summer program 2022," sponsored by Texas Workforce Commission (TWC), State, $250000 Funded. (2022 - 2023).
  • Pottathuparambil, R.J. (Co-Principal), Gafford, L.C. (Principal), Ludi, S.A. (Co-Principal), Mehta, G. (Co-Principal), D'Souza, N.A. (Co-Principal), "Explore STEM! Summer program," sponsored by Texas Workforce Commission (TWC), State, $130203 Funded. (2020 - 2021).
  • Ludi, S.A., "CCE STEM: Ethical Inclusion of People with Disabilities through Undergraduate Computing Education," sponsored by Rochester Institute of Technology (via NSF grant), Private, $51646 Funded. (2017 - 2021).
  • Pottathuparambil, R.J. (Co-Principal), Gafford, L.C. (Principal), Ludi, S.A. (Co-Principal), Mehta, G. (Co-Principal), D'Souza, N.A. (Co-Principal), "Explore STEM! Summer program," sponsored by Texas Workforce Commission (TWC), State, Funded. (2020 - 2021).
  • Grant - Research

  • Ding, J. (Principal), Kinshuk, X. (Co-Principal), Fu, S. (Co-Principal), Ludi, S.A. (Co-Principal), Chen, H. (Co-Principal), Hossain, T. (Co-Principal), Xiao, T. (Co-Principal), Feng, Y. (Co-Principal), Cleveland, A.D. (Co-Principal), Smith, D.L. (Co-Principal), Mankins, N. (Co-Principal), Booker, D.D. (Co-Principal), Carrillo, D. (Co-Principal), "NSF Includes ARISE Alliance Membership," sponsored by Arizona State University, Other, $64800 Funded. (2024 - 2027).
  • Ludi, S.A. (Principal), "CCE STEM: Ethical Inclusion of People with Disabilities through Undergraduate Computing Education," sponsored by Rochester Institute of Technology, NFP, Funded. (2016 - 2021).
  • Ludi, S.A. (Principal), "Collaborative Research: LEGO-Based Active Learning Activities for Software Engineering Education," sponsored by National Science Foundation, FED, Funded. (2016 - 2021).
  • Hoeinghaus, D.J. (Co-Principal), Boettger, R.K. (Principal), Ludi, S.A. (Co-Principal), "Collaborative Research: Evaluating a Data-Driven Approach to Teaching Technical Writing to STEM Majors," sponsored by National Science Foundation, FED, Funded. (2017 - 2020).
  • Ludi, S.A. (Principal), "HCC: Small: AccessMath: Improving Mathematics Lectures for Low Vision Students through Integrated Video, Note-Taking and Search," sponsored by National Science Foundation, FED, Funded. (2016 - 2019).
  • Ludi, S.A. (Principal), "BP: Collaborative Research: I-ECS: Inclusive Exploring CS Curriculum Enhancement as Face-to-Face and Online Support for Visually Impaired, High School Students," sponsored by National Science Foundation, FED, Funded. (2016 - 2017).
  • Grant - Service

  • Ludi, S.A., "Introducing Computer Science After School Club - Denton ISD," sponsored by BNSF Railway Foundation, Private, $29966 Funded. (2018 - 2020).
  • D'Souza, N. (Principal), Ludi, S. (Co-Principal), "College of Engineering Women in STEM," sponsored by Dallas Women's Foundation, Regional, $30000 Funded. (2018 - 2020).
  • Mehta, G. (Co-Principal), Gafford, L.V. (Principal), D'Souza, N.A. (Principal), Pottathuparambil, R.J. (Co-Principal), Ludi, S.A. (Co-Principal), "Explore STEM! Summer program," sponsored by Texas Workforce Commission, ST, Funded. (2021 - 2022).
  • D'Souza, N.A. (Principal), Ludi, S.A. (Co-Principal), "College of Engineering Women in STEM," sponsored by UNT Foundation, FOND, Funded. (2018 - 2020).
  • Ludi, S.A., "Introducing Computer Science After School Club - Denton ISD," sponsored by BNSF Railway Foundation, Private, Funded. (2018 - 2020).
  • Gafford, L.V. (Principal), Pottathuparambil, R.J. (Co-Principal), "Explore STEM!," sponsored by Texas Workforce Commission, ST, Funded. (2019 - 2020).
  • Grant - Teaching

  • Bryant, B.R., Keathly, D.M., Li, Y., Ludi, S.A., "Capacity Building for the M. S. Pathways to Computing at UNT (Unrestricted Gift)," sponsored by Khoury College of Computer Sciences, Northeastern University, Private, $20000 Funded. (2022).
  • Sponsored Research

  • Ludi, S.A., Keathly, D., "Increasing Skills in Accessibility Through Integration in the Undergraduate Computer Science and Information Technology Curricula," sponsored by NSF, Federal, $577972 Funded. (2023 - 2026).
  • Ding, J., Ludi, S.A., Fu, S., Kinshuk, K., Chen, H., "Developing a High-Quality Academic Environment for Broadening Participation of Hispanic Students in Computing," sponsored by NSF, Federal, $499517 Funded. (2022 - 2025).
  • Ludi, S.A., "Collaborative Research: LEGO-Based Active Learning Activities for Software Engineering Education," sponsored by National Science Foundation, Federal, $136098 Funded. (2016 - 2021).
  • Boettger, R. (Principal), Ludi, S.A. (Co-Principal), Hoeinghaus, D. (Co-Principal), "Collaborative Research: Evaluating a Data-Driven Approach to Teaching Technical Writing in STEM Majors," sponsored by NSF, Federal, $185141 Funded. (2017 - 2020).
  • Ludi, S.A., "HCC: Small: AccessMath: Improving Mathematics Lectures for Low Vision Students through Integrated Video, Note-Taking and Search," sponsored by National Science Foundation, Federal, $60242 Funded. (2017 - 2019).
  • Ludi, S.A., "BP: Collaborative Research: I-ECS: Inclusive Exploring CS Curriculum Enhancement as Face-to-Face and Online Support for Visually Impaired, High School Students," sponsored by National Science Foundation, Federal, $194490 Funded. (2016 - 2017).
  • Ludi, S.A., "HCC: Small: AccessMath: Improving Mathematics Lectures for Low Vision Students through Integrated Video, Note-Taking and Search," sponsored by National Science Foundation, Federal, Funded. (2017 - 2019).
  • Ludi, S.A., "BP: Collaborative Research: I-ECS: Inclusive Exploring CS Curriculum Enhancement as Face-to-Face and Online Support for Visually Impaired, High School Students," sponsored by National Science Foundation, Federal, Funded. (2016 - 2017).
  • Ludi, S.A., "Collaborative Research: LEGO-Based Active Learning Activities for Software Engineering Education," sponsored by National Science Foundation, Federal, Funded. (2016).
,
Overall
Summative Rating
Challenge and
Engagement Index
Response Rate

out of 5

out of 7
%
of
students responded
  • Overall Summative Rating (median):
    This rating represents the combined responses of students to the four global summative items and is presented to provide an overall index of the class’s quality. Overall summative statements include the following (response options include a Likert scale ranging from 5 = Excellent, 3 = Good, and 1= Very poor):
    • The course as a whole was
    • The course content was
    • The instructor’s contribution to the course was
    • The instructor’s effectiveness in teaching the subject matter was
  • Challenge and Engagement Index:
    This rating combines student responses to several SPOT items relating to how academically challenging students found the course to be and how engaged they were. Challenge and Engagement Index items include the following (response options include a Likert scale ranging from 7 = Much higher, 4 = Average, and 1 = Much lower):
    • Do you expect your grade in this course to be
    • The intellectual challenge presented was
    • The amount of effort you put into this course was
    • The amount of effort to succeed in this course was
    • Your involvement in course (doing assignments, attending classes, etc.) was
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