Faculty Profile

Aleshia Hayes

Title
Assistant Professor
Department
Learning Technologies
College
College of Information

    

Education

PhD, University of Central Florida, 2015.
Major: Modeling and Simulation/ Computer Science
Degree Specialization: Simulation for Education
Dissertation Title: Effective of Tracking on Social Presence
MS, University of Central Florida, 2014.
Major: Modeling and Simulation/ Computer Science
Degree Specialization: Simulation for Education
Dissertation Title: Simulation to Train Pre-service doctors on Patient care
MA, Purdue University, 2008.
Major: Communication
Dissertation Title: Stigma and Suicide
BS, Purdue University, 2001.
Major: Psychology

Current Scheduled Teaching*

LTEC 5200.020, New Technologies of Instruction, Spring 2023
LTEC 6010.030, Theories of Instructional Technology, Spring 2023
LTEC 1100.020, Computer Applications, Fall 2022
LTEC 1100.021, Computer Applications, Fall 2022
LTEC 6950.703, Doctoral Dissertation, Fall 2022
LTEC 5200.020, New Technologies of Instruction, Fall 2022

* Texas Education Code 51.974 (HB 2504) requires each institution of higher education to make available to the public, a syllabus for undergraduate lecture courses offered for credit by the institution.

Previous Scheduled Teaching*

LTEC 6240.020, Artificial Intelligence Applications, Summer 3W1 2022 SPOT
LTEC 6240.030, Artificial Intelligence Applications, Summer 3W1 2022 Syllabus SPOT
LTEC 5200.020, New Technologies of Instruction, Summer 10W 2022 SPOT
LTEC 6900.030, Special Problems in Learning Technologies, Summer 10W 2022
LTEC 5260.020, Computer Graphics for Mediated Communications, Spring 2022 Syllabus SPOT
LTEC 3220.020, Computer Graphics in Education and Training, Spring 2022 Syllabus SPOT
LTEC 6210.030, Theory and Design of Interactive Multimedia Systems, Spring 2022 Syllabus SPOT
LTEC 1100.020, Computer Applications, Fall 2021 Syllabus SPOT
LTEC 1100.021, Computer Applications, Fall 2021 Syllabus SPOT
LTEC 5510.020, Technology Based Learning Environments, Fall 2021 Syllabus SPOT
LTEC 5510.026, Technology Based Learning Environments, Fall 2021 Syllabus SPOT
LTEC 5200.020, New Technologies of Instruction, Summer 10W 2021 SPOT
LTEC 5200.026, New Technologies of Instruction, Summer 10W 2021 Syllabus SPOT
LTEC 1100.020, Computer Applications, Spring 2021 Syllabus SPOT
LTEC 1100.021, Computer Applications, Spring 2021 SPOT
LTEC 5510.020, Technology Based Learning Environments, Spring 2021 SPOT
LTEC 5510.026, Technology Based Learning Environments, Spring 2021 SPOT
LTEC 5200.020, New Technologies of Instruction, Fall 8W1 2020 SPOT
LTEC 5200.080, New Technologies of Instruction, Fall 8W1 2020 SPOT
LTEC 6900.713, Special Problems in Learning Technologies, Fall 2020
LTEC 6210.030, Theory and Design of Interactive Multimedia Systems, Fall 2020 SPOT
LTEC 6210.040, Theory and Design of Interactive Multimedia Systems, Fall 2020 SPOT
LTEC 5510.020, Technology Based Learning Environments, Summer 10W 2020 SPOT
LTEC 5510.080, Technology Based Learning Environments, Summer 10W 2020 SPOT
LTEC 6020.001, Advanced Instructional Design: Models and Strategies, Spring 2020
LTEC 6220.030, Theory of Learning Technology Implementation, Spring 2020
LTEC 6220.040, Theory of Learning Technology Implementation, Spring 2020
LTEC 6210.001, Theory and Design of Interactive Multimedia Systems, Fall 2019 SPOT
LTEC 6210.030, Theory and Design of Interactive Multimedia Systems, Fall 2019 SPOT
LTEC 6210.040, Theory and Design of Interactive Multimedia Systems, Fall 2019 SPOT
LTEC 5610.020, Analysis of Research in Learning Technologies, Summer 10W 2019 SPOT
LTEC 5610.080, Analysis of Research in Learning Technologies, Summer 10W 2019 SPOT
LTEC 5240.020, Authoring Learning Games, Sims, and Virtual Enviroments, Summer 3W1 2019 SPOT
LTEC 5240.026, Authoring Learning Games, Sims, and Virtual Enviroments, Summer 3W1 2019 SPOT
LTEC 6900.714, Special Problems in Learning Technologies, Summer 10W 2019
LTEC 6020.030, Advanced Instructional Design: Models and Strategies, Spring 2019 SPOT
LTEC 6020.040, Advanced Instructional Design: Models and Strategies, Spring 2019 SPOT
LTEC 6220.001, Theory of Learning Technology Implementation, Spring 2019 SPOT
LTEC 6510.001, Introduction to Research in Learning Technologies, Fall 2018 SPOT

* Texas Education Code 51.974 (HB 2504) requires each institution of higher education to make available to the public, a syllabus for undergraduate lecture courses offered for credit by the institution.

Published Publications

Published Intellectual Contributions

Abstracts and Proceedings
Hayes, A. T. (2017). Ethical Delivery of Information in Virtual, Augmented and Reality.
Book Chapter
Hayes, A. T. (2022). Will Immersive Environments Connect or Isolate Students. EDUCATIONAL COMMUNICATIONS AND TECHNOLOGY: ISSUES AND INNOVATIONS.
Hayes, A. T., Kucher, T., Meng, N. (2021). Levels of immersion for language learning from 2D to highly immersive interactive VR. Singapore: Contextual Language Learning. https://link-springer-com.libproxy.library.unt.edu/chapter/10.1007/978-981-16-3416-1_4
Conference Proceeding
Hayes, A. T. (2021). Decentralized MTurk research during the 2020-2021 pandemic: A means for students and emerging faculty to pilot novel studies, and learn research best practices.
Meng, N., Li, Q., Knight, L. J., Hayes, A. T. (2020). Panel-Improve Foreign Language Speaking Proficiency in Immersive Environment. Other. 411-412. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85091634243&doi=10.23919%2fiLRN47897.2020.9155192&partnerID=40&md5=c3257e1a74c9bf794adb982425fcb7f4
Fowler, M., Hayes, A. T., Kanika, B. (2019). The Social Net of Sentiment: Improving the Base Sentiment Analysis of High Impact Events with Lexical Category Exploration. Fort Wayne: the Intelligent Systems Conference (IntelliSys). 2101 E. Coliseum Blvd, #102
Hayes, A. T., K. (2019). Inclusivity in Cultural Embodiment in Virtual Reality Education and Training Experiences: A Reflection on Diverse Representations. 4. International Conference on Smart Learning Environments.
Johns, J. D., Hayes, A. T., Grant, L., Caldwell, D. (2018). Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement. Learning and Collaboration Technologies. Learning and Teaching. 150-163. Springer International Publishing. http://dx.doi.org/10.1007/978-3-319-91152-6_12
Licato, J., Hayes, A. T. (2017). Foreword. Other. 1. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85031297354&partnerID=40&md5=9e1497295a03f8fba102f7c3d77f70e5
Hayes, A. T. (2017). Using Mental Models to Design for Learning: Lessons from Game Development. Lecture Notes in Computer Science. 433-442. Springer International Publishing. http://dx.doi.org/10.1007/978-3-319-58509-3_34
Hayes, A. T., Hughes, C. E. (2016). Using Human in The Loop Simulation in Virtual and Mixed Reality for Medical Training.
Hayes, A. T. (2014). Measuring Social Presence and Impact of Social Presence in TeachLivE: Ludic Convergence. Other. 19.
Journal Article
Hayes, A. (2022). Engaging Students through Situated Learning in Game Development: A Case Study of the Global Game Jam & Interdisciplinary Teamwork, and Community Engagement. 3. Granbury, TC: AACE. https://www-learntechlib-org.libproxy.library.unt.edu/p/221218/
Hayes, A., Bailenson, J., C. (2022). Identifying and Coding Behavioral Indicators of Social Presence with a Social Presence Behavioral Coding System. Frontiers in Psychology. https://www.frontiersin.org/articles/10.3389/frvir.2022.773448/full
Hayes, A., Daughrity, L., Meng, N. (2021). Approaches to Integrate Virtual Reality into K-16 Lesson Plans: An Introduction for Teachers. TechTrends.
Steed, A., Ortega, F., Williams, A., Kruijff, E., Stuerzlinger, W., Batmaz, A., Won, A., Rosenberg, E., Simeone, A., Hayes, A. T. (2020). Evaluating immersive experiences during Covid-19 and beyond. Other. 27(4), 62-67. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85094624626&doi=10.1145%2f3406098&partnerID=40&md5=b02686d966f654cc777712c4f9c7f0c1
Fowler, M., Hayes, A. T., Binzani, K. (2020). The social net of sentiment: Improving the base sentiment analysis of high impact events with lexical category exploration. Other. 1038, 312-320. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85072846786&doi=10.1007%2f978-3-030-29513-4_22&partnerID=40&md5=921e4281b8adfcb37cbe2942a73a1bc8
Hayes, A. (2020). User Centered Design of a Gamified Immersive Virtual Library. Denton:.
Hayes, A. T., Johnson, K. R. (2019). Cultural Embodiment in Virtual Reality Education and Training: A Reflection on Representation of Diversity. Other. 93-96. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85063724039&doi=10.1007%2f978-981-13-6908-7_13&partnerID=40&md5=755df7519e0d8a5bdbfb810ea9012619
Johns, J., Hayes, A. T., Grant, L., Caldwell, D. (2018). Classroom Gamification: Merging Game Design Theory and Behavior Analysis for Increased Engagement. Other. 10925 LNCS, 150-163. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85050476701&doi=10.1007%2f978-3-319-91152-6_12&partnerID=40&md5=f9d49e2fca95a369c58683421467d800
Hayes, A. T. (2017). Using mental models to design for learning: Lessons from game development. Other. 10295 LNCS, 433-442. https://www.scopus.com/inward/record.uri?eid=2-s2.0-85025136759&doi=10.1007%2f978-3-319-58509-3_34&partnerID=40&md5=c96a94b17c92418d6e70f211281b0e77
Hayes, A. (2014). An approach to holistic development of serious games and learning simulations. Other. 8524 LNCS(PART 2), 42-49. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84903710334&doi=10.1007%2f978-3-319-07485-6_5&partnerID=40&md5=4ab4298f82ee9f552b6fdf327cd1a6c9
Hayes, A., Straub, C., Dieker, L., Hughes, C., Hynes, M. (2013). Ludic learning: Exploration of TLE TeachLivE™ and effective teacher training. Other. 5(2), 20-33. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84887453745&doi=10.4018%2fjgcms.2013040102&partnerID=40&md5=4921bfb4e153c1c8e6fed8cbe71588c3
Hayes, A. T., Straub, C. L., Dieker, L. A., Hughes, C. E., Hynes, M. C. (2013). Ludic learning: Exploration of TLE TeachLivE™ and effective teacher training. Other. 5(2), 20--33. IGI Global.
Hayes, A., Hardin, S., Hughes, C. (2013). Perceived Presence's role on learning outcomes in a mixed reality classroom of simulated students. Other. 8022 LNCS(PART 2), 142-151. https://www.scopus.com/inward/record.uri?eid=2-s2.0-84884889257&doi=10.1007%2f978-3-642-39420-1_16&partnerID=40&md5=bf1bcbf0fb76ff90e093a7de6493baaa
Whitten, E., Enicks, A., Wallace, L., Morgan, D. (2013). Study of a mixed reality virtual environment used to increase teacher effectiveness in a pre-service preparation program. Other. 38.
Position Paper
Hayes, A. T. (2016). The Future of Virtual, Augmented, and Mixed Reality.

Awarded Grants

Contracts, Grants and Sponsored Research

Grant - Research
Panbamrung, J., Chelliah, S., Zhang, X., An, Y., "English Language Learners - Learning in Immersive Environments (ELLLIE)," Sponsored by University of North Texas, University of North Texas, $5000 Funded. (April 2020 – Present).
Hayes, A. (Principal), "Levels of Avatar Fidelity for Immersive Learning," Sponsored by University of North Texas, University of North Texas, $3000 Funded. (January 2020 – Present).
Hayes, A. T. (Co-Principal), "EAGER: A Training Tool to Help Teachers Recognize and Reduce Bias in Their Classroom Behaviors and Increase Interpersonal Competence," Sponsored by National Science Foundation, National, $300000 Funded. (September 1, 2022August 31, 2023).
Hayes, A. (Principal), "Girls SURGE Into STEM," Sponsored by American Association of University Women, National, $10000 Funded. (June 30, 2021December 31, 2022).
West, R. (Co-Principal), Lewis, T. E. (Co-Principal), Moffett, C. (Co-Principal), Hayes, A. (Co-Principal), "Visualizing the Choreography of Teaching: Team Mentoring Grant," University of North Texas, $5000 Funded. (20212022).
Grant - Service
Hayes, A., "Global Venture Fund," Sponsored by University of North Texas, Local, $2000 Funded. (January 2020July 2020).
Grant - Teaching
Hayes, A. T. (Principal), "Student Support for the IEEE VR 2019 Doctoral Consortium - Osaka," Sponsored by National Science Foundation, National, $17000.00 Funded. (April 1, 2019March 31, 2020).
Sponsored Research
Hayes, A., Lin, L., "Understanding the impacts of avatar fidelity on users’ sense of presence and learning in a mixed reality setting," Sponsored by Office of Research, University of North Texas, $10000 Funded. (2000 – Present).
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Overall
Summative Rating
Challenge and
Engagement Index
Response Rate

out of 5

out of 7
%
of
students responded
  • Overall Summative Rating (median):
    This rating represents the combined responses of students to the four global summative items and is presented to provide an overall index of the class’s quality. Overall summative statements include the following (response options include a Likert scale ranging from 5 = Excellent, 3 = Good, and 1= Very poor):
    • The course as a whole was
    • The course content was
    • The instructor’s contribution to the course was
    • The instructor’s effectiveness in teaching the subject matter was
  • Challenge and Engagement Index:
    This rating combines student responses to several SPOT items relating to how academically challenging students found the course to be and how engaged they were. Challenge and Engagement Index items include the following (response options include a Likert scale ranging from 7 = Much higher, 4 = Average, and 1 = Much lower):
    • Do you expect your grade in this course to be
    • The intellectual challenge presented was
    • The amount of effort you put into this course was
    • The amount of effort to succeed in this course was
    • Your involvement in course (doing assignments, attending classes, etc.) was
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