Robson, D. S., Dewitt-Miller, E. J. (2020). Taming the Beast: Game Collection Management in an Academic Library. Games and Gamification in Academic Libraries. https://www.alastore.ala.org/content/games-and-gamification-academic-libraries
Dewitt-Miller, E. J., Parks, S. E., Robson, D. S. (2016). Building Game Collections in Academic Libraries: A Case Study at the University of North Texas. Audio Recorders to Zucchini Seeds: Building a Library of Things. Libraries Unlimited.
Robson, D., Nicholson, S., McPeak, D. (2013). "The State of the Game: ALA Games and Gaming Roundtable" in Games in Libraries: Essays on Using Play to Connect and Instruct, edited by Breanne Kirsch.. Games in Libraries: Essays on Using Play Connect and Instruct. 248. McFarland & Co, Inc..
Robson, D. S., Yanowski, K. J., Sassen, C. J. (2018). LCSH for Makerspace Items. Cataloging for Makerspaces. Denton, TX: University of North Texas Digital Library. https://digital.library.unt.edu/ark:/67531/metadc1132761/
Robson, D., Sassen, C. J., Rodriguez, A. E. (2020). Advances in Academic Video Game Collections. Journal of Academic Librarianship. 46(6), . https://digital.library.unt.edu/ark:/67531/metadc1707423/
Robson, D. S., Sassen, C. J., Thomale, J. J., Yanowski, K. J. (2019). Enhancing the Discovery of Tabletop Games. Library Resources & Technical Services. 63(3), . Chicago, Illinois: American Library Association. http://dx.doi.org/10.5860/lrts.63n3.199
Robson, D. S., Sassen, C. J., Yanowski, K. J. (2019). Cataloging for Makerspaces. School Library Connection. Cataloging for Makerspaces. (March 2019), . Santa Barbara, California: Libraries Unlimited - ABC-CLIO. https://digital.library.unt.edu/ark:/67531/metadc1533635/
Robson, D. S., Phillips, J., Guerrero, S. (2018). Don’t just roll the dice: simple solutions for circulating game collections effectively in your library. Library Resources & Technical Services. 80-90.
Robson, D. S., Slobuski, T., Bentley, P. (2017). Arranging the pieces: a survey of library practices related to a tabletop game collection. Evidence Based Library and Information Practice. 12(no.1), 15. Edmonton, AB:. https://ejournals.library.ualberta.ca/index.php/EBLIP/article/view/27785/21194
Robson, D. S., Durkee, P. (2012). New Direction for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing Online Materials. Journal of Academic Librarianship. 22. http://digital.library.unt.edu/ark:/67531/metadc86184/
Robson, D. S., Kincaid, J. (2017). Introducing VR | Field Reports. 1. New York, New York:. http://lj.libraryjournal.com/2017/02/academic-libraries/introducing-vr-field-reports/#_
Robson, D. S., Minchin, P. (2013). Game On! International Games Day is gaining popularity worldwide. Professional Development International Supplement. (August), p.32. Chicago, IL: American Libraries Magazine.
Robson, D. S. (2015). Best Practices for Cataloging DVD-Video and Blu-ray Discs Using RDA and MARC21. 253. Online Audiovisual Catalogers Inc. (OLAC). Cataloging Policy Committee (CAPC). http://olacinc.org/drupal/capc_files/DVD_RDA_Guide.pdf
Yanowski, K. J., Robson, D. S., Sassen, C. J. (2018). Genre Terms for Makerspaces. Cataloging for Makerspaces. Denton, TX: University of North Texas Digital Library. https://digital.library.unt.edu/ark:/67531/metadc1132759/