Parsons, T., Duffield, T., McMahan, T., Diaz-Orueta, U. (2019). Virtual School Environments for Neuropsychological Assessment and Training.
Parsons, T., McMahan, T., Melugin, P., Barnett, M. (2017). Virtual Environment Grocery Store. The Role of Technology in Clinical Neuropsychology.
McMahan, T., Duff, T., Parsons, T. (2021). Virtual Environment Grocery Store (VEGS) for assessing memory in persons with epilepsy: A Comparative Study on the Predictive Ability of the Support Vector Machine, K-Nearest Neighbours, and Naïve Bayes.
McMahan, T., Parberry, I., Parsons, T. (2015). Evaluating Electroencephalography Engagement Indices during Video Game Play.
McMahan, T., Parberry, I., Parsons, T. (2015). Evaluating Player Task Engagement and Arousal using Electroencephalography.
Asbee, J., McMahan, T. C., Kelly, K. S., Parsons, T. D. (2023). Machine learning classification analysis for an adaptive virtual reality Stroop task.
Drain, D., Parsons, T. D., McMahan, T. C., Cleary, A., Okada, N., Pedersen, N., Adams, K., Neisser, J. (2022). Disruptive Technology Presents: Reimagining Memory Assessment Through Theory, Virtual Reality, and Other Novel Technologies (eg Eye Tracking, SEEG). 36(4), .
Asbee, J., McMahan, T. C., Kelly, K. S., Parsons, T. D. (2022). Factor Analysis of the Virtual Reality Stroop Task. Journal of Clinical and Experimental Neuropsychology.
Parsons, T., McMahan, T., Parberry, I. (2022). Neurogaming-based Classification of Player Experience Using Consumer-Grade Electroencephalography.. IEEE Transactions on Affective Computing.
Cleary, A., Neisser, J., McMahan, T., Parsons,, Alwaki, A., Okada, N., Vosoughi, A., Khedler, A., Drane, D., Pederson, N. (2021). Subjective Distinguishability of Seizure and Non-seizure Déjà Vu: A Case Report, Brief Literature Review, and Research Prospects. https://authors.elsevier.com/sd/article/S152550502100634X
McMahan, T., Parsons, T. (2021). Adaptive Virtual Environments using Machine Learning and Artificial Intelligence.. Annual Review of CyberTherapy and Telemedicine.
McMahan, T., Duffield, T., Parsons, T. (2021). Feasibility Study to Identify Machine Learning Predictors for a Virtual School Environment: Virtual Reality Stroop Task.
Parsons, T., McMahan, T., Barnett, M. (2020). Assessment of cognitive and functional performance using a Virtual Environment Grocery Store with environmental distractors.. Annual Review of CyberTherapy and Telemedicine.
Parsons,, McMahan, T., Kane, R. (2018). Practice Parameters Facilitating Adoption of Advanced Technologies for Enhancing Neuropsychological Assessment Paradigms. The Clinical Neuropsychologist.
Parsons, T., McMahan, T. (2017). An Initial Validation of the Virtual Environment Grocery Store. Journal of Neuroscience Methods.
T., Schermerhorn, P., McMahan, T., Asbee, J., Russo, N. (2017). An initial validation of virtual human administered neuropsychological assessments.
Venturini, E., Riva, P., Serpetti, F., Romero Lauro, L., Pallavicini, F., Mantovani, F., Cloutier, R., McMahan, T., Stonecipher, K., Parsons, T. D. (2016). A comparison of 3D versus 2D virtual environments on the feelings of social exclusion, inclusion and over-inclusion.
Parsons, T., Barnett, M., McMahan, T. (2016). Impact of Distractors on Executive Control in Older Adults: Construct-Driven and Function-Led Approaches to Neuropsychological Assessment.
McMahan, T., Parberry, I., Parsons, T. (2015). Modality Specific Assessment of Video Game Player's Experience Using the Emotiv.